file new in 2020.06
AbstractSceneConverter.hClass Magnum::
Namespaces
- namespace Magnum
- Root namespace.
- namespace Magnum::Trade
- Data format exchange.
Classes
- class Magnum::Trade::AbstractSceneConverter new in 2020.06
- Base for scene converter plugins.
Enums
- enum class SceneConverterFeature: UnsignedInt { ConvertMesh = 1 << 0, ConvertMeshInPlace = 1 << 1, ConvertMeshToFile = 1 << 2, ConvertMeshToData = ConvertMeshToFile|(1 << 3), ConvertMultiple = 1 << 4 new in Git master, ConvertMultipleToFile = 1 << 5 new in Git master, ConvertMultipleToData = ConvertMultipleToFile|(1 << 6) new in Git master, AddScenes = 1 << 7 new in Git master, AddAnimations = 1 << 8 new in Git master, AddLights = 1 << 9 new in Git master, AddCameras = 1 << 10 new in Git master, AddSkins2D = 1 << 11 new in Git master, AddSkins3D = 1 << 12 new in Git master, AddMeshes = 1 << 13 new in Git master, AddMaterials = 1 << 14 new in Git master, AddTextures = 1 << 15 new in Git master, AddImages1D = 1 << 16 new in Git master, AddImages2D = 1 << 17 new in Git master, AddImages3D = 1 << 18 new in Git master, AddCompressedImages1D = 1 << 19 new in Git master, AddCompressedImages2D = 1 << 20 new in Git master, AddCompressedImages3D = 1 << 21 new in Git master, MeshLevels = 1 << 22 new in Git master, ImageLevels = 1 << 23 new in Git master } new in 2020.06
- Features supported by a scene converter.
- enum class SceneConverterFlag: UnsignedByte { Quiet = 1 << 1, Verbose = 1 << 0 } new in 2020.06
- Scene converter flag.
- enum class SceneContent: UnsignedInt { Scenes = 1 << 0, Animations = 1 << 1, Lights = 1 << 2, Cameras = 1 << 3, Skins2D = 1 << 4, Skins3D = 1 << 5, Meshes = 1 << 6, Materials = 1 << 7, Textures = 1 << 8, Images1D = 1 << 9, Images2D = 1 << 10, Images3D = 1 << 11, MeshLevels = 1 << 12, ImageLevels = 1 << 13, Names = 1 << 14 } new in Git master
- Scene content.
Typedefs
- using SceneConverterFeatures = Containers::EnumSet<SceneConverterFeature> new in 2020.06
- Features supported by a scene converter.
- using SceneConverterFlags = Containers::EnumSet<SceneConverterFlag> new in 2020.06
- Scene converter flags.
- using SceneContents = Containers::EnumSet<SceneContent> new in Git master
- Scene contents.
Functions
- auto operator<<(Debug& debug, SceneConverterFeature value) -> Debug&
- Debug output operator.
- auto operator<<(Debug& debug, SceneConverterFeatures value) -> Debug&
- Debug output operator.
- auto operator<<(Debug& debug, SceneConverterFlag value) -> Debug& new in 2020.06
- Debug output operator.
- auto operator<<(Debug& debug, SceneConverterFlags value) -> Debug& new in 2020.06
- Debug output operator.
- auto operator<<(Debug& debug, SceneContent value) -> Debug& new in Git master
- Debug output operator.
- auto operator<<(Debug& debug, SceneContents value) -> Debug& new in Git master
- Debug output operator.
- auto sceneContentsFor(const AbstractImporter& importer) -> SceneContents new in Git master
- Scene contents for an importer.
- auto sceneContentsFor(const AbstractSceneConverter& converter) -> SceneContents new in Git master
- Scene contents supported by a converter.
Defines
- #define MAGNUM_TRADE_ABSTRACTSCENECONVERTER_PLUGIN_INTERFACE new in Git master
- Scene converter plugin interface.
Define documentation
#define MAGNUM_TRADE_ABSTRACTSCENECONVERTER_PLUGIN_INTERFACE new in Git master
Scene converter plugin interface.
Same string as returned by AbstractSceneConverter::
CORRADE_PLUGIN_REGISTER(MySceneConverter, MyNamespace::MySceneConverter, MAGNUM_TRADE_ABSTRACTSCENECONVERTER_PLUGIN_INTERFACE)
The interface string version gets increased on every ABI break to prevent silent crashes and memory corruption. Plugins built against the previous version will then fail to load, a subsequent rebuild will make them pick up the updated interface string.