Magnum::Ui::PointerEvent class new in Git master

Pointer press or release event.

Constructors, destructors, conversion operators

PointerEvent(Nanoseconds time, PointerEventSource source, Pointer pointer, bool primary, Long id) explicit
Constructor.

Public functions

auto time() const -> Nanoseconds
Time at which the event happened.
auto source() const -> PointerEventSource
Pointer event source.
auto pointer() const -> Pointer
Pointer type that got pressed or released.
auto isPrimary() const -> bool
Whether the pointer is primary.
auto id() const -> Long
Pointer ID.
auto position() const -> Vector2
Event position.
auto isCaptured() const -> bool
Whether the event is captured on a node.
void setCaptured(bool captured)
Set whether to capture the event on a node.
auto isHovering() const -> bool
Whether the event is called on a node that's currently hovered.
auto isFocused() const -> bool
Whether the event is called on a node that's currently focused.
auto isAccepted() const -> bool
Whether the event is accepted.
void setAccepted(bool accepted = true)
Set the event as accepted.

Function documentation

Magnum::Ui::PointerEvent::PointerEvent(Nanoseconds time, PointerEventSource source, Pointer pointer, bool primary, Long id) explicit

Constructor.

Parameters
time Time at which the event happened
source Pointer event source
pointer Pointer type that got pressed or released
primary Whether the pointer is primary
id Pointer ID

The time may get used for UI animations. A default-constructed value causes an animation play time to be in the past, thus immediately transitioning to a stopped state. The pointer is expected to match source, primary is expected to be true for PointerEventSource::Mouse and PointerEventSource::Pen. The position, capture and hover properties are set from AbstractUserInterface event handler internals.

PointerEventSource Magnum::Ui::PointerEvent::source() const

Pointer event source.

Pointer Magnum::Ui::PointerEvent::pointer() const

Pointer type that got pressed or released.

bool Magnum::Ui::PointerEvent::isPrimary() const

Whether the pointer is primary.

Used to distinguish among multiple pointers in a multi-touch scenario. Events coming from PointerEventSource::Mouse and PointerEventSource::Pen are always primary. See setCaptured() for details about interaction between primary and non-primary pointer events and pointer capture.

Long Magnum::Ui::PointerEvent::id() const

Pointer ID.

Used to distinguish among multiple pointers in a multi-touch scenario. Events coming from PointerEventSource::Mouse and PointerEventSource::Pen are always primary, although their ID can differ.

Vector2 Magnum::Ui::PointerEvent::position() const

Event position.

Relative to the containing node.

bool Magnum::Ui::PointerEvent::isCaptured() const

Whether the event is captured on a node.

On a press event is always implicitly true, on a release event is true only if the event happens on a captured node.

void Magnum::Ui::PointerEvent::setCaptured(bool captured)

Set whether to capture the event on a node.

By default, after a press event of a primary pointer, a node captures all following pointer and key events until and including a release of the primary pointer, even if they happen outside of the node area. Press and release events of non-primary pointers are sent to the captured node but don't affect it in any way.

If capture is disabled, the events are always sent to the actual node under the pointer. Which means that for example a node can receive a pointer press event without a corresponding release later, or a release alone.

Calling this function only makes sense on a pointer press event or a non-primary pointer release event, it has no effect on primary pointer release event or a tap or click event.

bool Magnum::Ui::PointerEvent::isHovering() const

Whether the event is called on a node that's currently hovered.

Returns true if AbstractUserInterface::currentHoveredNode() is the same as the node the event is called on, false otherwise. In particular, is false for a press or release event that happened without a preceding move on given node, is also false if a release event happens outside of a captured node.

Note that even if this function returns true, the event handler still controls whether the pointer is actually treated as being in an active area of the node by either accepting the event or not accepting it and letting it potentially fall through to other nodes.

bool Magnum::Ui::PointerEvent::isFocused() const

Whether the event is called on a node that's currently focused.

Returns true if AbstractUserInterface::currentFocusedNode() is the same as the node the event is called on, false otherwise. Unlike isHovering(), returns true also if the actual pointer position is outside of the area of the node the event is called on, for example in case of an event capture.

bool Magnum::Ui::PointerEvent::isAccepted() const

Whether the event is accepted.

Implicitly false.

void Magnum::Ui::PointerEvent::setAccepted(bool accepted = true)

Set the event as accepted.

Once an event is accepted, it doesn't propagate further.