class
#include <Magnum/Platform/Sdl2Application.h>
Sdl2Application SDL2 application.
Application using the Simple DirectMedia Layer toolkit. Supports keyboard and mouse handling. This application library is available for all platforms for which SDL2 is ported except Android (thus is avaiable also on Emscripten, see respective sections in Corrade's and Magnum's building documentation).
Bootstrap application
Fully contained base application using Sdl2Application along with CMake setup is available in base
branch of Magnum Bootstrap repository, download it as tar.gz or zip file. After extracting the downloaded archive you can build and run the application with these four commands:
mkdir build && cd build cmake .. cmake --build . ./src/MyApplication # or ./src/Debug/MyApplication
See Usage with CMake for more information.
Bootstrap application for Emscripten
The dedicated application implementation for Emscripten is EmscriptenApplication, which also provides a bootstrap project along with full HTML markup and CMake setup. Sdl2Application however supports Emscripten as well — set up the bootstrap application as described in the EmscriptenApplication docs and then change src/CMakeLists.txt
and the #include
to use Sdl2Application for both the native and the web build.
Bootstrap application for iOS
Fully contained base application using Sdl2Application for both desktop and iOS build along with pre-filled *.plist
is available in base-ios
branch of Magnum Bootstrap repository, download it as tar.gz or zip file. After extracting the downloaded archive, you can do the desktop build in the same way as above. For the iOS build you also need to put the contents of toolchains repository from https:/toolchains/
subdirectory.
Then create build directory and run cmake
to generate the Xcode project. Set CMAKE_OSX_ROOT
to SDK you want to target and enable all desired architectures in CMAKE_OSX_ARCHITECTURES
. Set CMAKE_PREFIX_PATH
to the directory where you have all the dependencies.
mkdir build-ios && cd build-ios cmake .. \ -DCMAKE_TOOLCHAIN_FILE=path/to/toolchains/generic/iOS.cmake \ -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk \ -DCMAKE_OSX_ARCHITECTURES="arm64;armv7;armv7s" \ -DCMAKE_PREFIX_PATH=~/ios-libs \ -G Xcode
You can then open the generated project file in Xcode and build/deploy it from there.
Bootstrap application for Windows RT
Fully contained base application using Sdl2Application for both desktop and Windows Phone / Windows Store build along with all required plumbing is available in base-winrt
branch of Magnum Bootstrap repository, download it as zip file. After extracting the downloaded archive, you can do the desktop build in the same way as above.
For the Windows RT build you need to provide your own *.pfx certificate file and pass it to CMake in a SIGNING_CERTIFICATE
variable. The bootstrap application assumes that SDL2 and ANGLE is built as DLL and both Corrade and Magnum are built statically. Assuming the native Corrade installation is in C:/Sys
and all WinRT dependencies are in C:/Sys-winrt
, the build can be done similarly to the following:
mkdir build-winrt && cd build-winrt cmake .. ^ -DCORRADE_RC_EXECUTABLE="C:/Sys/bin/corrade-rc.exe" ^ -DCMAKE_PREFIX_PATH="C:/Sys-winrt" ^ -DCMAKE_SYSTEM_NAME=WindowsStore ^ -DCMAKE_SYSTEM_VERSION=8.1 ^ -G "Visual Studio 14 2015" ^ -DSIGNING_CERTIFICATE=<path-to-your-pfx-file> cmake --build .
Change WindowsStore
to WindowsPhone
if you want to build for Windows Phone instead. The build-winrt/src/AppPackages
directory will then contain the final package along with a PowerShell script for easy local installation.
General usage
This application library depends on the SDL2 library version 2.0.6 and newer. On Emscripten, the builtin minimal SDL implementation is used. The application library is built if MAGNUM_WITH_SDL2APPLICATION
is enabled when building Magnum. To use this library with CMake, request the Sdl2Application
component of the Magnum
package and link to the Magnum::Sdl2Application
target:
find_package(Magnum REQUIRED Sdl2Application) # ... target_link_libraries(your-app PRIVATE Magnum::Sdl2Application)
Additionally, if you're using Magnum as a CMake subproject, bundle the SDL repository and do the following before calling find_package()
to ensure it's enabled, as the library is not built by default. If you want to use system-installed SDL2, omit the first part and point CMAKE_PREFIX_PATH
to its installation dir if necessary.
# This is the most minimal set of features which still make Sdl2Application # work. If you need something from these, remove the setting. The SDL_AUDIO and # SDL_EVENT options should not be needed either as Magnum doesn't use them, but # if they're disabled they causes compiler or linker errors. Either SDL_DLOPEN # or SDL_LOADSO needs to be enabled depending on the system to allow linking # dependencies at runtime, so it's better to just leave them both on. The # SDL_TIMERS option is important for rendering performance. set(SDL_ATOMIC OFF CACHE BOOL "" FORCE) set(SDL_CPUINFO OFF CACHE BOOL "" FORCE) set(SDL_FILE OFF CACHE BOOL "" FORCE) set(SDL_FILESYSTEM OFF CACHE BOOL "" FORCE) set(SDL_HAPTIC OFF CACHE BOOL "" FORCE) set(SDL_LOCALE OFF CACHE BOOL "" FORCE) set(SDL_POWER OFF CACHE BOOL "" FORCE) set(SDL_RENDER OFF CACHE BOOL "" FORCE) set(SDL_SENSOR OFF CACHE BOOL "" FORCE) # This assumes you want to have SDL as a static library. If not, set SDL_STATIC # to OFF instead. set(SDL_SHARED OFF CACHE BOOL "" FORCE) add_subdirectory(SDL EXCLUDE_FROM_ALL) set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE) add_subdirectory(magnum EXCLUDE_FROM_ALL)
If no other application is requested, you can also use the generic Magnum::Application
alias to simplify porting. Again, see Downloading and building and Usage with CMake for more information.
In C++ code you need to implement at least drawEvent() to be able to draw on the screen. The subclass can be then used directly in main()
— see convenience macro MAGNUM_
class MyApplication: public Platform::Sdl2Application { // implement required methods... }; MAGNUM_SDL2APPLICATION_MAIN(MyApplication)
If no other application header is included, this class is also aliased to Platform::Application
and the macro is aliased to MAGNUM_APPLICATION_MAIN()
to simplify porting.
Touch input in SDL2
The application recognizes touch input and reports it as Pointer::
In case of a multi-touch scenario, PointerEvent::
If gesture recognition is desirable, PointerEvent::
See also Handling mouse, touch and pen events for general information about handling pointer input in a portable way. There's also a Platform::
Platform-specific behavior
Power management
SDL by default prevents the computer from powering off the or screen going to sleep. While possibly useful for game-like use cases, it's generally undesirable for regular applications. Sdl2Application turns this behavior off. You can restore SDL's default behavior by disabling the corresponding SDL hint through an environment variable or through SDL_SetHint()
from your application.
SDL_VIDEO_ALLOW_SCREENSAVER=0 ./your-app
POSIX specifics
On POSIX systems, SDL by default intercepts the SIGTERM
signal and generates an exit event for it, instead of doing the usual application exit. This would mean that if the application fails to set ExitEvent::
SDL_NO_SIGNAL_HANDLERS=1 ./your-app
See also the SDL Wiki for details.
Linux specifics
SDL by default attempts to disable compositing, which may cause ugly flickering for non-fullscreen apps (KWin, among others, is known to respect this setting). When using SDL >= 2.0.8, Sdl2Application turns this behavior off, keeping the compositor running to avoid the flicker. You can turn this behavior back on by enabling the corresponding SDL hint through an environment variable or through SDL_SetHint()
from your application.
SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR=1 ./your-app
If you're running an older version of SDL, you can disallow apps from bypassing the compositor in system-wide KWin settings.
iOS specifics
Leaving a default (zero) window size in Configuration will cause the app to autodetect it based on the actual device screen size. This also depends on DPI awareness, see below for details.
As noted in the iOS platform guide, a lot of options needs to be set via a *.plist
file. Some options can be configured from runtime when creating the SDL2 application window, see documentation of a particular value for details:
- Configuration::
WindowFlag:: Borderless hides the menu bar - Configuration::
WindowFlag:: Resizable makes the application respond to device orientation changes
Emscripten specifics
On Emscripten, the builtin minimal SDL implementation is used, which is sufficiently complete, yet without a too large impact on binary sizes. In particular, the full SDL2 implementation, available when the -s USE_SDL=2
option is set, is not used, as it only significantly increases the generated binary size without really offering more. In any case, EmscriptenApplication is now the preferred application implementation for the web. It offers a broader range of features, more efficient idle behavior and smaller code size.
Leaving a default (zero) window size in Configuration will cause the app to use a window size that corresponds to CSS pixel size of the <canvas>
element. The size is then multiplied by DPI scaling value, see DPI awareness below for details.
If you enable Configuration::
OpenGL ES specifics
For OpenGL ES, SDL2 defaults to a "desktop GLES" context of the system driver. Because Magnum has the opposite default behavior, if MAGNUM_SDL_HINT_OPENGL_ES_DRIVER
hint to 1, forcing it to load symbols from a dedicated libGLES library instead, making SDL and Magnum consistently use the same OpenGL entrypoints. This change also allows ANGLE to be used on Windows simply by placing the corresponding libEGL.dll
and libGLESv2.dll
files next to the application executable.
DPI awareness
On displays that match the platform default DPI (96 or 72), Configuration::--magnum-dpi-scaling
command-line option (or the equivalent $MAGNUM_DPI_SCALING
environment variable).
- Framebuffer DPI scaling. The window is created with exactly the requested size and all event coordinates are reported also relative to that size. However, the window backing framebuffer has a different size. This is only supported on macOS and iOS. See HiDPI (Retina) support for details how to enable it. Equivalent to passing Configuration::
DpiScalingPolicy:: Framebuffer to Configuration:: setSize() or framebuffer
via command line / environment. - Virtual DPI scaling. Scales the window based on DPI scaling setting in the system. For example if a 800x600 window is requested and DPI scaling is set to 200%, the resulting window will have 1600x1200 pixels. The backing framebuffer will have the same size. This is supported on Linux and Windows; on Windows the application is first checked for DPI awareness as described in HiDPI support and if the application is not DPI-aware, 1:1 scaling is used. Equivalent to passing Configuration::
DpiScalingPolicy:: Virtual to Configuration:: setSize() or virtual
on command line. - Physical DPI scaling. Takes the requested window size as a physical size that a window would have on platform's default DPI and scales it to have the same physical size on given display physical DPI. So, for example on a display with 240 DPI the window size will be 2000x1500 in pixels, but it will be 21 centimeters wide, the same as a 800x600 window would be on a 96 DPI display. On platforms that don't have a concept of a window (such as mobile platforms or Emscripten), it causes the framebuffer to match display pixels 1:1 without any scaling. This is supported on Linux and all mobile platforms (except iOS) and Emscripten. On Windows this is equivalent to virtual DPI scaling but without doing an explicit check for DPI awareness first. Equivalent to passing Configuration::
DpiScalingPolicy:: Physical to Configuration:: setSize() or physical
via command line / environment.
Besides the above, it's possible to supply a custom DPI scaling value to Configuration::--magnum-dpi-scaling
command-line option (or environment variable). Using --magnum-dpi-scaling <number>
will make the scaling same in both directions, with --magnum-dpi-scaling "<horizontal> <vertical>"
the scaling will be different in each direction. On desktop systems custom DPI scaling value will affect physical window size (with the content being scaled), on mobile and web it will affect sharpness of the contents.
The default is depending on the platform:
- On macOS and iOS, the default and only supported option is Configuration::
DpiScalingPolicy:: Framebuffer. On this platform, windowSize() and framebufferSize() will differ depending on whether NSHighResolutionCapable
is enabled in the*.plist
file or not. By default, dpiScaling() is1.0f
in both dimensions but it can be overridden using custom DPI scaling. - On Windows, the default is Configuration::
DpiScalingPolicy:: Framebuffer. The windowSize() and framebufferSize() is always the same. Depending on whether the DPI awareness was enabled in the manifest file or set by the SetProcessDpiAwareness()
API, dpiScaling() is either1.0f
in both dimensions, indicating a low-DPI screen or a non-DPI-aware app, or some other value for HiDPI screens. In both cases the value can be overridden using custom DPI scaling. - On Linux, the default is Configuration::
DpiScalingPolicy:: Virtual, taken from the Xft.dpi
property. If the property is not available, it falls back to Configuration::DpiScalingPolicy:: Physical, querying the monitor DPI value. The windowSize() and framebufferSize() is always the same, dpiScaling() contains the queried DPI scaling value. The value can be overridden using custom DPI scaling. - On Emscripten, the default is physical DPI scaling, taken from Window.getDevicePixelRatio(). The windowSize() and framebufferSize() is always the same, dpiScaling() contains the queried DPI scaling value. The value can be overridden using custom DPI scaling. Note that this is different from the behavior in EmscriptenApplication — Emscripten's SDL implementation has some additional emulation code that reports event coordinates in framebuffer pixels instead of CSS pixels. See EmscriptenApplication DPI awareness docs for more information.
With windowSize(), framebufferSize() and dpiScaling() having a different relation on each platform, the way to calculate context scaling consistently everywhere is using this expression:
Vector2 scaling = Vector2{framebufferSize()}*dpiScaling()/Vector2{windowSize()};
If your application is saving and restoring window size, it's advisable to take dpiScaling() into account:
- Either divide the window size by the DPI scaling value and use that to restore the window next time — but note this might accumulate slight differences in window sizes over time, especially if fractional scaling is involved.
- Or save the scaled size and use Configuration::
setSize(const Vector2i&, const Vector2&) with 1.0f
as custom DPI scaling next time — but this doesn't properly handle cases where the window is opened on a display with different DPI.
Public types
- struct Arguments
- Application arguments.
- class Configuration
- Configuration.
- class ExitEvent
- Exit event.
- class GLConfiguration
- OpenGL context configuration.
- class InputEvent
- Base for input events.
- class KeyEvent
- Key event.
- class MouseEvent deprecated in Git master
- Mouse event.
- class MouseMoveEvent deprecated in Git master
- Mouse move event.
- class MouseScrollEvent deprecated in Git master
- Mouse scroll event.
- class MultiGestureEvent deprecated in Git master
- Multi gesture event.
- class PointerEvent new in Git master
- Pointer event.
- class PointerMoveEvent new in Git master
- Pointer move event.
- class ScrollEvent new in Git master
- Scroll event.
- class TextEditingEvent
- Text editing event.
- class TextInputEvent
- Text input event.
- class ViewportEvent
- Viewport event.
- enum class Modifier: Uint16 { Shift = KMOD_SHIFT, Ctrl = KMOD_CTRL, Alt = KMOD_ALT, Super = KMOD_GUI, AltGr = KMOD_MODE, CapsLock = KMOD_CAPS, NumLock = KMOD_NUM } new in Git master
- Keyboard modifier.
- enum class Key: SDL_Keycode { Unknown = SDLK_UNKNOWN, LeftShift = SDLK_LSHIFT, RightShift = SDLK_RSHIFT, LeftCtrl = SDLK_LCTRL, RightCtrl = SDLK_RCTRL, LeftAlt = SDLK_LALT, RightAlt = SDLK_RALT, LeftSuper = SDLK_LGUI, RightSuper = SDLK_RGUI, AltGr = SDLK_MODE, Enter = SDLK_RETURN, Esc = SDLK_ESCAPE, Up = SDLK_UP, Down = SDLK_DOWN, Left = SDLK_LEFT, Right = SDLK_RIGHT, Home = SDLK_HOME, End = SDLK_END, PageUp = SDLK_PAGEUP, PageDown = SDLK_PAGEDOWN, Backspace = SDLK_BACKSPACE, Insert = SDLK_INSERT, Delete = SDLK_DELETE, F1 = SDLK_F1, F2 = SDLK_F2, F3 = SDLK_F3, F4 = SDLK_F4, F5 = SDLK_F5, F6 = SDLK_F6, F7 = SDLK_F7, F8 = SDLK_F8, F9 = SDLK_F9, F10 = SDLK_F10, F11 = SDLK_F11, F12 = SDLK_F12, Space = SDLK_SPACE, Tab = SDLK_TAB, Quote = SDLK_QUOTE new in 2020.06, Comma = SDLK_COMMA, Period = SDLK_PERIOD, Minus = SDLK_MINUS, Plus = SDLK_PLUS, Slash = SDLK_SLASH, Percent = SDLK_PERCENT, Semicolon = SDLK_SEMICOLON, Equal = SDLK_EQUALS, LeftBracket = SDLK_LEFTBRACKET new in 2020.06, RightBracket = SDLK_RIGHTBRACKET new in 2020.06, Backslash = SDLK_BACKSLASH new in 2020.06, Backquote = SDLK_BACKQUOTE new in 2020.06, Zero = SDLK_0, One = SDLK_1, Two = SDLK_2, Three = SDLK_3, Four = SDLK_4, Five = SDLK_5, Six = SDLK_6, Seven = SDLK_7, Eight = SDLK_8, Nine = SDLK_9, A = SDLK_a, B = SDLK_b, C = SDLK_c, D = SDLK_d, E = SDLK_e, F = SDLK_f, G = SDLK_g, H = SDLK_h, I = SDLK_i, J = SDLK_j, K = SDLK_k, L = SDLK_l, M = SDLK_m, N = SDLK_n, O = SDLK_o, P = SDLK_p, Q = SDLK_q, R = SDLK_r, S = SDLK_s, T = SDLK_t, U = SDLK_u, V = SDLK_v, W = SDLK_w, X = SDLK_x, Y = SDLK_y, Z = SDLK_z, CapsLock = SDLK_CAPSLOCK new in Git master, ScrollLock = SDLK_SCROLLLOCK new in Git master, NumLock = SDLK_NUMLOCKCLEAR new in Git master, PrintScreen = SDLK_PRINTSCREEN new in Git master, Pause = SDLK_PAUSE new in Git master, Menu = SDLK_APPLICATION new in Git master, NumZero = SDLK_KP_0, NumOne = SDLK_KP_1, NumTwo = SDLK_KP_2, NumThree = SDLK_KP_3, NumFour = SDLK_KP_4, NumFive = SDLK_KP_5, NumSix = SDLK_KP_6, NumSeven = SDLK_KP_7, NumEight = SDLK_KP_8, NumNine = SDLK_KP_9, NumDecimal = SDLK_KP_DECIMAL, NumDivide = SDLK_KP_DIVIDE, NumMultiply = SDLK_KP_MULTIPLY, NumSubtract = SDLK_KP_MINUS, NumAdd = SDLK_KP_PLUS, NumEnter = SDLK_KP_ENTER, NumEqual = SDLK_KP_EQUALS } new in Git master
- Key.
- enum class PointerEventSource: UnsignedByte { Mouse, Touch } new in Git master
- Pointer event source.
- enum class Pointer: UnsignedByte { MouseLeft = 1 << 0, MouseMiddle = 1 << 1, MouseRight = 1 << 2, MouseButton4 = 1 << 3, MouseButton5 = 1 << 4, Finger = 1 << 5 } new in Git master
- Pointer type.
-
using Modifiers = Containers::
EnumSet<Modifier> new in Git master - Set of keyboard modifiers.
-
using Pointers = Containers::
EnumSet<Pointer> new in Git master - Set of pointer types.
Public static functions
-
static auto keyName(Key key) -> Containers::
StringView new in Git master - Name for given key.
-
static auto scanCodeName(UnsignedInt scanCode) -> Containers::
StringView new in Git master - Name for given key scan code.
-
static auto keyToScanCode(Key key) -> Containers::
Optional<UnsignedInt> new in Git master - Scan code for given key.
-
static auto scanCodeToKey(UnsignedInt scanCode) -> Containers::
Optional<Key> new in Git master - Scan code for given key.
Constructors, destructors, conversion operators
- Sdl2Application(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration) explicit
- Construct with an OpenGL context.
- Sdl2Application(const Arguments& arguments, const Configuration& configuration = Configuration{}) explicit
- Construct without explicit GPU context configuration.
- Sdl2Application(const Arguments& arguments, NoCreateT) explicit
- Construct without creating a window.
- Sdl2Application(const Sdl2Application&) deleted
- Copying is not allowed.
- Sdl2Application(Sdl2Application&&) deleted
- Moving is not allowed.
Public functions
- auto operator=(const Sdl2Application&) -> Sdl2Application& deleted
- Copying is not allowed.
- auto operator=(Sdl2Application&&) -> Sdl2Application& deleted
- Moving is not allowed.
- auto exec() -> int
- Execute application main loop.
- auto mainLoopIteration() -> bool
- Run one iteration of application main loop.
- void exit(int exitCode = 0)
- Exit application.
- auto window() -> SDL_Window*
- Underlying window handle.
- auto glContext() -> SDL_GLContext new in 2019.10
- Underlying OpenGL context.
Protected functions
- void create(const Configuration& configuration, const GLConfiguration& glConfiguration)
- Create a window with given configuration for OpenGL context.
- void create(const Configuration& configuration)
- Create a window with given configuration.
- void create()
- Create a window with default configuration and OpenGL context.
- auto tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration) -> bool
- Try to create context with given configuration for OpenGL context.
- auto tryCreate(const Configuration& configuration) -> bool
- Try to create context with given configuration.
Screen handling
- auto windowSize() const -> Vector2i
- Window size.
- void setWindowSize(const Vector2i& size) new in 2020.06
- Set window size.
- void setMinWindowSize(const Vector2i& size) new in 2019.10
- Set minimum window size.
- void setMaxWindowSize(const Vector2i& size) new in 2019.10
- Set maximal window size.
- auto framebufferSize() const -> Vector2i
- Framebuffer size.
- auto dpiScaling() const -> Vector2
- DPI scaling.
- auto dpiScaling(const Configuration& configuration) -> Vector2
- DPI scaling for given configuration.
-
void setWindowTitle(Containers::
StringView title) new in 2019.10 - Set window title.
- void setWindowIcon(const ImageView2D& image) new in 2020.06
- Set window icon.
-
void setContainerCssClass(Containers::
StringView cssClass) - Set container CSS class.
- void swapBuffers()
- Swap buffers.
- auto swapInterval() const -> Int
- Swap interval.
- auto setSwapInterval(Int interval) -> bool
- Set swap interval.
- void setMinimalLoopPeriod(Nanoseconds time) new in Git master
- Set minimal loop period.
- void setMinimalLoopPeriod(UnsignedInt milliseconds) deprecated in Git master
- Set minimal loop period.
- void redraw()
- Redraw immediately.
- void viewportEvent(ViewportEvent& event) private virtual
- Viewport event.
- void drawEvent() private pure virtual
- Draw event.
Keyboard handling
- void keyPressEvent(KeyEvent& event) private virtual
- Key press event.
- void keyReleaseEvent(KeyEvent& event) private virtual
- Key release event.
Pointer handling
- enum class Cursor: UnsignedInt { Arrow, TextInput, Wait, Crosshair, WaitArrow, ResizeNWSE, ResizeNESW, ResizeWE, ResizeNS, ResizeAll, No, Hand, Hidden, HiddenLocked } new in 2020.06
- Cursor type.
- void setCursor(Cursor cursor) new in 2020.06
- Set cursor type.
- auto cursor() -> Cursor new in 2020.06
- Get current cursor type.
- void warpCursor(const Vector2i& position)
- Warp mouse cursor to given coordinates.
- auto isMouseLocked() const -> bool deprecated in 2020.06
- Whether mouse is locked.
- void setMouseLocked(bool enabled) deprecated in 2020.06
- Enable or disable mouse locking.
- void pointerPressEvent(PointerEvent& event) private virtual new in Git master
- Pointer press event.
- void mousePressEvent(MouseEvent& event) deprecated in Git master private virtual
- Mouse press event.
- void pointerReleaseEvent(PointerEvent& event) private virtual new in Git master
- Pointer release event.
- void mouseReleaseEvent(MouseEvent& event) deprecated in Git master private virtual
- Mouse release event.
- void pointerMoveEvent(PointerMoveEvent& event) private virtual new in Git master
- Pointer move event.
- void mouseMoveEvent(MouseMoveEvent& event) deprecated in Git master private virtual
- Mouse move event.
- void scrollEvent(ScrollEvent& event) private virtual new in Git master
- Scroll event.
- void mouseScrollEvent(MouseScrollEvent& event) deprecated in Git master private virtual
- Mouse move event.
- void multiGestureEvent(MultiGestureEvent& event) deprecated in Git master private virtual
- Multi gesture event.
Text input handling
- auto isTextInputActive() -> bool
- Whether text input is active.
- void startTextInput()
- Start text input.
- void stopTextInput()
- Stop text input.
- void setTextInputRect(const Range2Di& rect)
- Set text input rectangle.
- void textInputEvent(TextInputEvent& event) private virtual
- Text input event.
- void textEditingEvent(TextEditingEvent& event) private virtual
- Text editing event.
Special events
Enum documentation
enum class Magnum:: Platform:: Sdl2Application:: Key: SDL_Keycode new in Git master
Key.
Enumerators | |
---|---|
Unknown |
Unknown key |
LeftShift |
Left Shift |
RightShift |
Right Shift |
LeftCtrl |
Left Ctrl |
RightCtrl |
Right Ctrl |
LeftAlt |
Left Alt |
RightAlt |
Right Alt |
LeftSuper |
Left Super key (Windows/⌘) |
RightSuper |
Right Super key (Windows/⌘) |
AltGr |
AltGr |
Enter |
Enter |
Esc |
Escape |
Up |
Up arrow |
Down |
Down arrow |
Left |
Left arrow |
Right |
Right arrow |
Home |
Home |
End |
End |
PageUp |
Page up |
PageDown |
Page down |
Backspace |
Backspace |
Insert |
Insert |
Delete |
Delete |
F1 |
F1 |
F2 |
F2 |
F3 |
F3 |
F4 |
F4 |
F5 |
F5 |
F6 |
F6 |
F7 |
F7 |
F8 |
F8 |
F9 |
F9 |
F10 |
F10 |
F11 |
F11 |
F12 |
F12 |
Space |
Space |
Tab |
Tab |
Quote new in 2020.06 |
Quote ( |
Comma |
Comma |
Period |
Period |
Minus |
Minus |
Plus |
Plus. On the US keyboard layout this may only be representable as Shift =. |
Slash |
Slash |
Percent |
Percent. On the US keyboard layout this may only be representable as Shift 5. |
Semicolon |
Semicolon ( |
Equal |
Equal |
LeftBracket new in 2020.06 |
Left bracket ( |
RightBracket new in 2020.06 |
Right bracket ( |
Backslash new in 2020.06 |
Backslash ( |
Backquote new in 2020.06 |
Backquote ( |
Zero |
Zero |
One |
One |
Two |
Two |
Three |
Three |
Four |
Four |
Five |
Five |
Six |
Six |
Seven |
Seven |
Eight |
Eight |
Nine |
Nine |
A |
Letter A |
B |
Letter B |
C |
Letter C |
D |
Letter D |
E |
Letter E |
F |
Letter F |
G |
Letter G |
H |
Letter H |
I |
Letter I |
J |
Letter J |
K |
Letter K |
L |
Letter L |
M |
Letter M |
N |
Letter N |
O |
Letter O |
P |
Letter P |
Q |
Letter Q |
R |
Letter R |
S |
Letter S |
T |
Letter T |
U |
Letter U |
V |
Letter V |
W |
Letter W |
X |
Letter X |
Y |
Letter Y |
Z |
Letter Z |
CapsLock new in Git master |
Caps lock |
ScrollLock new in Git master |
Scroll lock |
NumLock new in Git master |
Num lock |
PrintScreen new in Git master |
Print screen |
Pause new in Git master |
Pause |
Menu new in Git master |
Menu |
NumZero |
Numpad zero |
NumOne |
Numpad one |
NumTwo |
Numpad two |
NumThree |
Numpad three |
NumFour |
Numpad four |
NumFive |
Numpad five |
NumSix |
Numpad six |
NumSeven |
Numpad seven |
NumEight |
Numpad eight |
NumNine |
Numpad nine |
NumDecimal |
Numpad decimal |
NumDivide |
Numpad divide |
NumMultiply |
Numpad multiply |
NumSubtract |
Numpad subtract |
NumAdd |
Numpad add |
NumEnter |
Numpad enter |
NumEqual |
Numpad equal |
enum class Magnum:: Platform:: Sdl2Application:: PointerEventSource: UnsignedByte new in Git master
Pointer event source.
Enumerators | |
---|---|
Mouse |
The event is coming from a mouse. Corresponds to the |
Touch |
The event is coming from a touch contact. Corresponds to the |
enum class Magnum:: Platform:: Sdl2Application:: Pointer: UnsignedByte new in Git master
Pointer type.
Enumerators | |
---|---|
MouseLeft |
Left mouse button. Corresponds to |
MouseMiddle |
Middle mouse button. Corresponds to |
MouseRight |
Right mouse button. Corresponds to |
MouseButton4 |
Fourth mouse button, such as wheel left. Corresponds to |
MouseButton5 |
Fifth mouse button, such as wheel right. Corresponds to |
Finger |
Finger |
enum class Magnum:: Platform:: Sdl2Application:: Cursor: UnsignedInt new in 2020.06
Cursor type.
Enumerators | |
---|---|
Arrow |
Arrow |
TextInput |
Text input |
Wait |
Wait |
Crosshair |
Crosshair |
WaitArrow |
Small wait cursor |
ResizeNWSE |
Double arrow pointing northwest and southeast |
ResizeNESW |
Double arrow pointing northeast and southwest |
ResizeWE |
Double arrow pointing west and east |
ResizeNS |
Double arrow pointing north and south |
ResizeAll |
Four pointed arrow pointing north, south, east, and west |
No |
Slashed circle or crossbones |
Hand |
Hand |
Hidden |
Hidden |
HiddenLocked |
Hidden and locked. When the mouse is locked, only MouseMoveEvent:: |
Typedef documentation
typedef Containers:: EnumSet<Modifier> Magnum:: Platform:: Sdl2Application:: Modifiers new in Git master
Set of keyboard modifiers.
typedef Containers:: EnumSet<Pointer> Magnum:: Platform:: Sdl2Application:: Pointers new in Git master
Set of pointer types.
Function documentation
static Containers:: StringView Magnum:: Platform:: Sdl2Application:: keyName(Key key) new in Git master
Name for given key.
Human-readable localized UTF-8 name for given key
, intended for displaying to the user in e.g. a key binding configuration. If there is no name for given key, empty string is returned. The returned view is always Containers::SDL_GetKeyName()
API.
static Containers:: StringView Magnum:: Platform:: Sdl2Application:: scanCodeName(UnsignedInt scanCode) new in Git master
Name for given key scan code.
Human-readable localized UTF-8 name for given scancode
. Note that unlike keyName(), the scancode names are not consistent across platforms. If there is no name for given scancode, empty string is returned. The returned view is always Containers::SDL_GetScancodeName()
API.
static Containers:: Optional<UnsignedInt> Magnum:: Platform:: Sdl2Application:: keyToScanCode(Key key) new in Git master
Scan code for given key.
If key
doesn't correspond to a physical key supported on given platform, returns Containers::
static Containers:: Optional<Key> Magnum:: Platform:: Sdl2Application:: scanCodeToKey(UnsignedInt scanCode) new in Git master
Scan code for given key.
If scanCode
isn't a known scan code, returns Containers::
Magnum:: Platform:: Sdl2Application:: Sdl2Application(const Arguments& arguments,
const Configuration& configuration,
const GLConfiguration& glConfiguration) explicit
Construct with an OpenGL context.
Parameters | |
---|---|
arguments | Application arguments |
configuration | Application configuration |
glConfiguration | OpenGL context configuration |
Creates application with default or user-specified configuration. See Configuration for more information. The program exits if the context cannot be created, see tryCreate() for an alternative.
Magnum:: Platform:: Sdl2Application:: Sdl2Application(const Arguments& arguments,
const Configuration& configuration = Configuration{}) explicit
Construct without explicit GPU context configuration.
If Configuration::
If none of the flags is present and Magnum was built with MAGNUM_
See also Enabling or disabling features for more information.
Magnum:: Platform:: Sdl2Application:: Sdl2Application(const Arguments& arguments,
NoCreateT) explicit
Construct without creating a window.
Parameters | |
---|---|
arguments | Application arguments |
Unlike above, the window is not created and must be created later with create() or tryCreate().
int Magnum:: Platform:: Sdl2Application:: exec()
Execute application main loop.
Returns | Value for returning from main() |
---|
Calls mainLoopIteration() in a loop until exit() is called. See MAGNUM_
bool Magnum:: Platform:: Sdl2Application:: mainLoopIteration()
Run one iteration of application main loop.
Returns | false if exit() was called and the application should exit, true otherwise |
---|
Called internally from exec(). If you want to have better control over how the main loop behaves, you can call this function yourself from your own main()
function instead of it being called automatically from exec() / MAGNUM_
void Magnum:: Platform:: Sdl2Application:: exit(int exitCode = 0)
Exit application.
Parameters | |
---|---|
exitCode | The exit code the application should return |
When called from application constructor, it will cause the application to exit immediately after constructor ends, without entering the event loop. When called from within an event handler, it will cause it to exit at the start of next event loop iteration. Compared to requesting an application exit using the window close button or the Alt F4 / Cmd Q keyboard shortcut, the exitEvent() isn't called when using this function.
Calling this function from an application constructor is recommended over std::return
after calling it, as it can't exit the constructor on its own:
MyApplication::MyApplication(const Arguments& arguments): Platform::Application{arguments, NoCreate} { // … if(!everythingGoingAsExpected) { exit(1); return; } // … }
SDL_Window* Magnum:: Platform:: Sdl2Application:: window()
Underlying window handle.
Use in case you need to call SDL functionality directly. Returns nullptr
in case the window was not created yet.
SDL_GLContext Magnum:: Platform:: Sdl2Application:: glContext() new in 2019.10
Underlying OpenGL context.
Use in case you need to call SDL functionality directly. Returns nullptr
in case the context was not created yet.
void Magnum:: Platform:: Sdl2Application:: create(const Configuration& configuration,
const GLConfiguration& glConfiguration) protected
Create a window with given configuration for OpenGL context.
Parameters | |
---|---|
configuration | Application configuration |
glConfiguration | OpenGL context configuration |
Must be called only if the context wasn't created by the constructor itself, i.e. when passing NoCreate to it. Error message is printed and the program exits if the context cannot be created, see tryCreate() for an alternative.
On desktop GL, if version is not specified in glConfiguration
, the application first tries to create core context (OpenGL 3.2+ on macOS, OpenGL 3.1+ elsewhere) and if that fails, falls back to compatibility OpenGL 2.1 context.
void Magnum:: Platform:: Sdl2Application:: create(const Configuration& configuration) protected
Create a window with given configuration.
If Configuration::
If none of the flags is present and Magnum was built with MAGNUM_
See also Enabling or disabling features for more information.
void Magnum:: Platform:: Sdl2Application:: create() protected
Create a window with default configuration and OpenGL context.
Equivalent to calling create(const Configuration&) with default-constructed Configuration.
bool Magnum:: Platform:: Sdl2Application:: tryCreate(const Configuration& configuration,
const GLConfiguration& glConfiguration) protected
Try to create context with given configuration for OpenGL context.
Unlike create(const Configuration&, const GLConfiguration&) returns false
if the context cannot be created, true
otherwise.
bool Magnum:: Platform:: Sdl2Application:: tryCreate(const Configuration& configuration) protected
Try to create context with given configuration.
Unlike create(const Configuration&) returns false
if the context cannot be created, true
otherwise.
Vector2i Magnum:: Platform:: Sdl2Application:: windowSize() const
Window size.
Window size to which all input event coordinates can be related. Note that, especially on HiDPI systems, it may be different from framebufferSize(). Expects that a window is already created. See DPI awareness for more information.
void Magnum:: Platform:: Sdl2Application:: setWindowSize(const Vector2i& size) new in 2020.06
Set window size.
Parameters | |
---|---|
size | The size, in screen coordinates |
To make the sizing work independently of the display DPI, size
is internally multiplied with dpiScaling() before getting applied. Expects that a window is already created.
void Magnum:: Platform:: Sdl2Application:: setMinWindowSize(const Vector2i& size) new in 2019.10
Set minimum window size.
Parameters | |
---|---|
size | The minimum size, in screen coordinates |
Note that, unlike in GlfwApplication, SDL2 doesn't have a way to disable/remove a size limit. To make the sizing work independently of the display DPI, size
is internally multiplied with dpiScaling() before getting applied. Expects that a window is already created.
void Magnum:: Platform:: Sdl2Application:: setMaxWindowSize(const Vector2i& size) new in 2019.10
Set maximal window size.
Parameters | |
---|---|
size | The maximum size, in screen coordinates |
Note that, unlike in GlfwApplication, SDL2 doesn't have a way to disable/remove a size limit. To make the sizing work independently of the display DPI, size
is internally multiplied with dpiScaling() before getting applied. Expects that a window is already created.
Vector2i Magnum:: Platform:: Sdl2Application:: framebufferSize() const
Framebuffer size.
Size of the default framebuffer. Note that, especially on HiDPI systems, it may be different from windowSize(). Expects that a window is already created. See DPI awareness for more information.
Vector2 Magnum:: Platform:: Sdl2Application:: dpiScaling() const
DPI scaling.
How the content should be scaled relative to system defaults for given windowSize(). If a window is not created yet, returns zero vector, use dpiScaling(const Configuration&) for calculating a value independently. See DPI awareness for more information.
Vector2 Magnum:: Platform:: Sdl2Application:: dpiScaling(const Configuration& configuration)
DPI scaling for given configuration.
Calculates DPI scaling that would be used when creating a window with given configuration
. Takes into account DPI scaling policy and custom scaling specified on the command-line. See DPI awareness for more information.
void Magnum:: Platform:: Sdl2Application:: setWindowTitle(Containers:: StringView title) new in 2019.10
Set window title.
The title
is expected to be encoded in UTF-8.
void Magnum:: Platform:: Sdl2Application:: setWindowIcon(const ImageView2D& image) new in 2020.06
Set window icon.
The image
is expected to be with origin at bottom left (which is the default for imported images) and in one of PixelFormat::
void Magnum:: Platform:: Sdl2Application:: setContainerCssClass(Containers:: StringView cssClass)
Set container CSS class.
Assigns given CSS class to the <div class="mn-container">
enclosing the application <canvas>
. Useful for example to change aspect ratio of the view or stretch it to cover the full page. See Modifying page style, canvas size and aspect ratio for more information about possible values. Note that this replaces any existing class (except for .mn-container
, which is kept), to set multiple classes separate them with whitespace.
void Magnum:: Platform:: Sdl2Application:: swapBuffers()
Swap buffers.
Paints currently rendered framebuffer on screen.
bool Magnum:: Platform:: Sdl2Application:: setSwapInterval(Int interval)
Set swap interval.
Set 0
for no VSync, 1
for enabled VSync. Some platforms support -1
for late swap tearing. Prints error message and returns false
if swap interval cannot be set, true
otherwise. Default is driver-dependent, you can query the value with swapInterval().
void Magnum:: Platform:: Sdl2Application:: setMinimalLoopPeriod(Nanoseconds time) new in Git master
Set minimal loop period.
This setting reduces the main loop frequency in case setSwapInterval() wasn't called at all, was called with 0
, the call failed, or no drawing is done and just tickEvent() is being executed. The time
is expected to be non-negative, default is 0_nsec
(i.e., looping at maximum frequency). If the application is drawing on the screen and VSync was enabled by calling setSwapInterval(), this setting is ignored.
Note that SDL timer resolution is just milliseconds, so anything below 1.0_msec
will behave the same as 0_nsec
. As the VSync default is driver-dependent, setSwapInterval() has to be explicitly called to make the interaction between the two work correctly.
void Magnum:: Platform:: Sdl2Application:: setMinimalLoopPeriod(UnsignedInt milliseconds)
Set minimal loop period.
void Magnum:: Platform:: Sdl2Application:: redraw()
Redraw immediately.
Marks the window for redrawing, resulting in call to drawEvent() in the next iteration. You can call it from drawEvent() itself to redraw immediately without waiting for user input.
void Magnum:: Platform:: Sdl2Application:: viewportEvent(ViewportEvent& event) virtual private
Viewport event.
Called when window size changes. The default implementation does nothing. If you want to respond to size changes, you should pass the new framebuffer size to GL::
Note that this function might not get called at all if the window size doesn't change. You should configure the initial state of your cameras, framebuffers etc. in application constructor rather than relying on this function to be called. Size of the window can be retrieved using windowSize(), size of the backing framebuffer via framebufferSize() and DPI scaling using dpiScaling(). See DPI awareness for detailed info about these values.
void Magnum:: Platform:: Sdl2Application:: drawEvent() pure virtual private
Draw event.
Called when the screen is redrawn. You should clean the framebuffer using GL::
void Magnum:: Platform:: Sdl2Application:: keyPressEvent(KeyEvent& event) virtual private
Key press event.
Called when a key is pressed. Default implementation does nothing.
void Magnum:: Platform:: Sdl2Application:: keyReleaseEvent(KeyEvent& event) virtual private
Key release event.
Called when a key is released. Default implementation does nothing.
void Magnum:: Platform:: Sdl2Application:: setCursor(Cursor cursor) new in 2020.06
Set cursor type.
Expects that a window is already created. Default is Cursor::
void Magnum:: Platform:: Sdl2Application:: warpCursor(const Vector2i& position)
Warp mouse cursor to given coordinates.
bool Magnum:: Platform:: Sdl2Application:: isMouseLocked() const
Whether mouse is locked.
void Magnum:: Platform:: Sdl2Application:: setMouseLocked(bool enabled)
Enable or disable mouse locking.
void Magnum:: Platform:: Sdl2Application:: pointerPressEvent(PointerEvent& event) virtual private new in Git master
Pointer press event.
Called when either a mouse or a finger is pressed. Note that if at least one mouse button is already pressed and another button gets pressed in addition, pointerMoveEvent() with the new combination is called, not this function.
On builds with MAGNUM_
void Magnum:: Platform:: Sdl2Application:: mousePressEvent(MouseEvent& event) virtual private
Mouse press event.
Default implementation does nothing.
void Magnum:: Platform:: Sdl2Application:: pointerReleaseEvent(PointerEvent& event) virtual private new in Git master
Pointer release event.
Called when either a mouse or a finger is released. Note that if multiple mouse buttons are pressed and one of these is released, pointerMoveEvent() with the new combination is called, not this function.
On builds with MAGNUM_
void Magnum:: Platform:: Sdl2Application:: mouseReleaseEvent(MouseEvent& event) virtual private
Mouse release event.
Default implementation does nothing.
void Magnum:: Platform:: Sdl2Application:: pointerMoveEvent(PointerMoveEvent& event) virtual private new in Git master
Pointer move event.
Called when any of the currently pressed pointers is moved or changes its properties. Gets called also if the set of pressed mouse buttons changes.
On builds with MAGNUM_
void Magnum:: Platform:: Sdl2Application:: mouseMoveEvent(MouseMoveEvent& event) virtual private
Mouse move event.
Default implementation does nothing.
void Magnum:: Platform:: Sdl2Application:: scrollEvent(ScrollEvent& event) virtual private new in Git master
Scroll event.
Called when a scrolling device is used (mouse wheel or scrolling area on a touchpad).
On builds with MAGNUM_
void Magnum:: Platform:: Sdl2Application:: mouseScrollEvent(MouseScrollEvent& event) virtual private
Mouse move event.
Default implementation does nothing.
void Magnum:: Platform:: Sdl2Application:: multiGestureEvent(MultiGestureEvent& event) virtual private
Multi gesture event.
Called when the user performs a gesture using multiple fingers. Default implementation does nothing.
bool Magnum:: Platform:: Sdl2Application:: isTextInputActive()
Whether text input is active.
If text input is active, text input events go to textInputEvent() and textEditingEvent().
void Magnum:: Platform:: Sdl2Application:: startTextInput()
Start text input.
Starts text input that will go to textInputEvent() and textEditingEvent().
void Magnum:: Platform:: Sdl2Application:: stopTextInput()
Stop text input.
Stops text input that went to textInputEvent() and textEditingEvent().
void Magnum:: Platform:: Sdl2Application:: setTextInputRect(const Range2Di& rect)
Set text input rectangle.
The rect
defines an area where the text is being displayed, for example to hint the system where to place on-screen keyboard.
void Magnum:: Platform:: Sdl2Application:: textInputEvent(TextInputEvent& event) virtual private
Text input event.
Called when text input is active and the text is being input.
void Magnum:: Platform:: Sdl2Application:: textEditingEvent(TextEditingEvent& event) virtual private
Text editing event.
Called when text input is active and the text is being edited.
void Magnum:: Platform:: Sdl2Application:: tickEvent() virtual protected
Tick event.
If implemented, this function is called periodically after processing all input events and before draw event even though there might be no input events and redraw is not requested. Useful e.g. for asynchronous task polling. Use setMinimalLoopPeriod() / setSwapInterval() to control main loop frequency.
If this implementation gets called from its override
, it will effectively stop the tick event from being fired and the app returns back to waiting for input events. This can be used to disable the tick event when not needed.
void Magnum:: Platform:: Sdl2Application:: exitEvent(ExitEvent& event) virtual private
Exit event.
If implemented, it allows the application to react to an application exit (for example to save its internal state) and suppress it as well (for example to show a exit confirmation dialog). The default implementation calls ExitEvent::event
, which tells the application that it's safe to exit.
SDL has special behavior on POSIX systems regarding SIGINT
and SIGTERM
handling, see POSIX specifics for more information.
void Magnum:: Platform:: Sdl2Application:: anyEvent(SDL_Event& event) virtual private
Any event.
Called in case a SDL event is not handled by any other event functions above.