Deprecated list
See also Deprecated OpenGL API list.
- File AbstractMaterialData.h
- Use Magnum/
Trade/ MaterialData.h and the MaterialData class instead. - File Array.h
- Use Magnum/
Math/ Vector3.h instead. - File BoolVector.h
- Use Magnum/
Math/ BitVector.h and the Magnum:: Math:: BitVector class instead. - File CgltfImporter.h
- Use MagnumPlugins/
GltfImporter/ GltfImporter.h and the Trade:: GltfImporter class instead. - File CombineIndexedArrays.h
- Use Magnum/
MeshTools/ Combine.h and Magnum:: MeshTools:: combineIndexedAttributes() instead. - File Conversion.h
- Use Magnum/
OvrIntegration/ Integration.h instead. - File DistanceField.h
- Use Magnum/
TextureTools/ DistanceFieldGL.h and the DistanceFieldGL class instead. - File DistanceFieldGlyphCache.h
- Use Magnum/
Text/ DistanceFieldGlyphCacheGL.h and the DistanceFieldGlyphCacheGL class instead. - Member DOUBLE_
EQUALITY_ PRECISION - Use Magnum::
Math:: TypeTraits:: epsilon() instead. - File Enums.h
- All functionality in this header has been deprecated and moved elsewhere. Use headers corresponding to the suggested replacement APIs instead.
- File FilterAttributes.h
- Use Magnum/
MeshTools/ Filter.h instead. - File FlattenMeshHierarchy.h
- Use Magnum/
SceneTools/ Hierarchy.h and the SceneTools:: absoluteFieldTransformations2D() / SceneTools:: absoluteFieldTransformations3D() functions instead. - File FlattenTransformationHierarchy.h
- Use Magnum/
SceneTools/ Hierarchy.h and the SceneTools:: absoluteFieldTransformations2D() / SceneTools:: absoluteFieldTransformations3D() functions instead. - Member FLOAT_
EQUALITY_ PRECISION - Use Magnum::
Math:: TypeTraits:: epsilon() instead. - File GenerateFlatNormals.h
- Use Magnum/
MeshTools/ GenerateNormals.h instead. - File GlyphCache.h
- Use Magnum/
Text/ GlyphCacheGL.h and the GlyphCacheGL class instead. - Member LONG_
DOUBLE_ EQUALITY_ PRECISION - Use Magnum::
Math:: TypeTraits:: epsilon() instead. - Class Magnum::
Array1D<T> - Use Math::
Vector or Containers:: Array1 instead. - Class Magnum::
Array2D<T> - Use Math::
Vector2 or Containers:: Array2 instead. - Class Magnum::
Array3D<T> - Use Math::
Vector3 or Containers:: Array3 instead. - Class Magnum::
Array<dimensions, T> - Use Math::
Vector instead. - Member Magnum::
Audio:: AbstractImporter:: Feature - Use ImporterFeature instead.
- Member Magnum::
Audio:: AbstractImporter:: Features - Use ImporterFeatures instead.
- Member Magnum::
Audio:: DrFlacImporter:: DrFlacImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Audio:: DrMp3Importer:: DrMp3Importer () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Audio:: DrWavImporter:: DrWavImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Audio:: Faad2Importer:: Faad2Importer () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Audio:: StbVorbisImporter:: StbVorbisImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
BoolVector2 - Use BitVector2 instead.
- Member Magnum::
BoolVector3 - Use BitVector3 instead.
- Member Magnum::
BoolVector4 - Use BitVector4 instead.
- Member Magnum::
BulletIntegration:: DebugDraw:: debugMode () const - Use mode() instead.
- Member Magnum::
compressedBlockDataSize (CompressedPixelFormat format) - Use compressedPixelFormatBlockDataSize() instead.
- Member Magnum::
compressedBlockSize (CompressedPixelFormat format) - Use compressedPixelFormatBlockSize() instead.
- Member Magnum::
CompressedImage<dimensions>:: data () - Use non-templated data() together with Corrade::
Containers:: arrayCast() instead for properly bounds-checked type conversion. - Member Magnum::
CompressedImage<dimensions>:: data () const - Use non-templated data() together with Corrade::
Containers:: arrayCast() instead for properly bounds-checked type conversion. - Member Magnum::
CompressedImageView<dimensions, T>:: data () const - Use non-templated data() together with Corrade::
Containers:: arrayCast() instead for properly bounds-checked type conversion. - Member Magnum::
DebugTools:: bufferData (GL::Buffer&buffer, void*doxygenIsCrapAtOverloadResolution=nullptr) - Use non-templated bufferData() and Containers::
arrayCast() instead - Member Magnum::
DebugTools:: bufferSubData (GL::Buffer&buffer, GLintptr offset, GLsizeiptr size, void*doxygenIsCrapAtOverloadResolution=nullptr) - Use non-templated bufferSubData() and Containers::
arrayCast() instead - Member Magnum::
DebugTools:: ForceRenderer<dimensions>:: ForceRenderer (SceneGraph::AbstractObject<dimensions, Float>&object, const VectorTypeFor<dimensions, Float>&forcePosition, const VectorTypeFor<dimensions, Float>&force, ResourceKey options=ResourceKey(), SceneGraph::DrawableGroup<dimensions, Float>*drawables=nullptr) - Implicit ResourceManager singleton is deprecated, use ForceRenderer(ResourceManager&, SceneGraph::
AbstractObject<dimensions, Float>&, const VectorTypeFor<dimensions, Float>&, const VectorTypeFor<dimensions, Float>&, ResourceKey, SceneGraph:: DrawableGroup<dimensions, Float>*) instead. - Member Magnum::
DebugTools:: ForceRendererOptions:: scale () const - Use size() instead.
- Member Magnum::
DebugTools:: GLFrameProfiler - Use FrameProfilerGL instead.
- Member Magnum::
DebugTools:: ObjectRenderer<dimensions>:: ObjectRenderer (SceneGraph::AbstractObject<dimensions, Float>&object, ResourceKey options=ResourceKey(), SceneGraph::DrawableGroup<dimensions, Float>*drawables=nullptr) - Implicit ResourceManager singleton is deprecated, use ObjectRenderer(ResourceManager&, SceneGraph::
AbstractObject<dimensions, Float>&, ResourceKey, SceneGraph:: DrawableGroup<dimensions, Float>*) instead. - Class Magnum::
DebugTools:: Profiler - Obsolete, use FrameProfiler instead.
- Member Magnum::
GL:: AbstractShaderProgram:: link (std::initializer_list<Containers::Reference<AbstractShaderProgram>> shaders) - Originally meant to batch multiple link operations together in a way that allowed the driver to perform the linking in multiple threads. Superseded by submitLink() and checkLink(), use either those or the zero-argument link() instead. See Asynchronous shader compilation and linking for more information.
- Member Magnum::
GL:: Attribute<location, T>:: HalfFloat - Use DataType::
Half instead. - Member Magnum::
GL:: Attribute<location, T>:: VectorCount - Use Vectors instead.
- Member Magnum::
GL:: Attribute<location, T>:: vectorSize () const - Use vectorStride() instead.
- Member Magnum::
GL:: Context:: supportedExtensions () const - Deprecated as it doesn't provide anything that extensionStrings(), Extension::
extensions() and isExtensionSupported() wouldn't provide already and only causes extra overhead during context creation. - Member Magnum::
GL:: DebugOutput:: setCallback (void(*callback)(Source, Type, UnsignedInt, Severity, const std::string&, const void*), const void*userParam=nullptr) - Use a Callback taking a Containers::
StringView instead. - Member Magnum::
GL:: DynamicAttribute:: HalfFloat - Use DataType::
Half instead. - Member Magnum::
GL:: HalfFloat - Use PixelType::
Half instead. - Member Magnum::
GL:: Mesh:: draw (AbstractShaderProgram&shader) - Use AbstractShaderProgram::
draw() instead. - Member Magnum::
GL:: Mesh:: draw (AbstractShaderProgram && shader) - Use AbstractShaderProgram::
draw() instead. - Member Magnum::
GL:: Mesh:: draw (AbstractShaderProgram&shader, TransformFeedback&xfb, UnsignedInt stream=0) - Use AbstractShaderProgram::
drawTransformFeedback() instead. - Member Magnum::
GL:: Mesh:: draw (AbstractShaderProgram && shader, TransformFeedback&xfb, UnsignedInt stream=0) - Use AbstractShaderProgram::
drawTransformFeedback() instead. - Member Magnum::
GL:: Mesh:: indexTypeSize () const - Use meshIndexTypeSize() on the value returned from indexType() instead.
- Member Magnum::
GL:: MeshView:: draw (AbstractShaderProgram&shader, Containers::ArrayView<const Containers::Reference<MeshView>> meshes) - Use AbstractShaderProgram::
draw(const Containers:: Iterable<MeshView>&) instead. - Member Magnum::
GL:: MeshView:: draw (AbstractShaderProgram && shader, Containers::ArrayView<const Containers::Reference<MeshView>> meshes) - Use AbstractShaderProgram::
draw(const Containers:: Iterable<MeshView>&) instead. - Member Magnum::
GL:: MeshView:: draw (AbstractShaderProgram&shader, std::initializer_list<Containers::Reference<MeshView>> meshes) - Use AbstractShaderProgram::
draw(const Containers:: Iterable<MeshView>&) instead. - Member Magnum::
GL:: MeshView:: draw (AbstractShaderProgram && shader, std::initializer_list<Containers::Reference<MeshView>> meshes) - Use AbstractShaderProgram::
draw(const Containers:: Iterable<MeshView>&) instead. - Member Magnum::
GL:: MeshView:: draw (AbstractShaderProgram&shader) - Use AbstractShaderProgram::
draw() instead. - Member Magnum::
GL:: MeshView:: draw (AbstractShaderProgram && shader) - Use AbstractShaderProgram::
draw() instead. - Member Magnum::
GL:: MeshView:: draw (AbstractShaderProgram&shader, TransformFeedback&xfb, UnsignedInt stream=0) - Use AbstractShaderProgram::
drawTransformFeedback() instead. - Member Magnum::
GL:: MeshView:: draw (AbstractShaderProgram && shader, TransformFeedback&xfb, UnsignedInt stream=0) - Use AbstractShaderProgram::
drawTransformFeedback() instead. - Member Magnum::
GL:: MeshView:: setIndexRange (Int offset) - Use setIndexOffset(Int) instead.
- Member Magnum::
GL:: MeshView:: setIndexRange (Int offset, UnsignedInt start, UnsignedInt end) - Use setIndexOffset(Int, UnsignedInt, UnsignedInt) instead.
- Member Magnum::
GL:: pixelSize (PixelFormat format, PixelType type) - Use pixelFormatSize() instead.
- Member Magnum::
GL:: R3B3G2 - This one had a misleading typo in the name, use TextureFormat::
R3G3B2 instead. - Member Magnum::
GL:: Shader:: compile (std::initializer_list<Containers::Reference<Shader>> shaders) - Originally meant to batch multiple compile operations together in a way that allowed the driver to perform the compilation in multiple threads. Superseded by submitCompile() and checkCompile(), use either those or the zero-argument compile() instead. See Asynchronous shader compilation and linking for more information.
- Member Magnum::
Image<dimensions>:: data () - Use non-templated data() together with Corrade::
Containers:: arrayCast() instead for properly bounds-checked type conversion. - Member Magnum::
Image<dimensions>:: data () const - Use non-templated data() together with Corrade::
Containers:: arrayCast() instead for properly bounds-checked type conversion. - Member Magnum::
ImageView<dimensions, T>:: data () const - Use non-templated data() together with Corrade::
Containers:: arrayCast() instead for properly bounds-checked type conversion. - Member Magnum::
ImGuiIntegration:: Context:: handleMouseMoveEvent (MouseMoveEvent&event) - Use handlePointerMoveEvent() with a corresponding PointerMoveEvent instance instead.
- Member Magnum::
ImGuiIntegration:: Context:: handleMousePressEvent (MouseEvent&event) - Use handlePointerPressEvent() with a corresponding PointerEvent instance instead.
- Member Magnum::
ImGuiIntegration:: Context:: handleMouseReleaseEvent (MouseEvent&event) - Use handlePointerReleaseEvent() with a corresponding PointerEvent instance instead.
- Member Magnum::
ImGuiIntegration:: Context:: handleMouseScrollEvent (MouseScrollEvent&event) - Use handleScrollEvent() with a corresponding ScrollEvent instance instead.
- Member Magnum::
ImGuiIntegration:: imageButton (GL::Texture2D&texture, const Vector2&size, const Range2D&uvRange={{}, Vector2{1.0f}}, Int framePadding=-1, const Color4&backgroundColor={}, const Color4&tintColor=Color4{1.0f}) - Using an implicit ID is no longer possible in newer ImGui. Use imageButton(const char*, GL::
Texture2D&, const Vector2&, const Range2D&, const Color4&, const Color4&) instead. - Member Magnum::
LoadPernament - Use InputFileCallbackPolicy::
LoadPermanent instead. - Member Magnum::
MaterialTools:: DropUnconvertableAttributes - Use PhongToPbrMetallicRoughnessFlag::
DropUnconvertibleAttributes instead. - Member Magnum::
MaterialTools:: FailOnUnconvertableAttributes - Use PhongToPbrMetallicRoughnessFlag::
DropUnconvertibleAttributes instead. - Member Magnum::
Math:: angle (const Quaternion<T>&normalizedA, const Quaternion<T>&normalizedB) - This function historically returned a half-angle instead of the full angle, which is incorrect. Because fixing it would break all current uses of it, it's deprecated in favor of halfAngle(const Quaternion<T>&, const Quaternion<T>&), which returns the same value but is named appropriately. This function will get reintroduced with a correct output after enough time passes to avoid breaking existing code.
- Member Magnum::
Math:: BoolVector - Use BitVector instead.
- Member Magnum::
Math:: Color3<T>:: fromSrgb (UnsignedInt srgb) - Use fromSrgbInt() instead.
- Member Magnum::
Math:: Color4<T>:: fromSrgb (UnsignedInt srgb, T a=Implementation::fullChannel<T>()) - Use fromSrgbInt() instead.
- Member Magnum::
Math:: Color4<T>:: fromSrgbAlpha (UnsignedInt srgb) - Use fromSrgbAlphaInt() instead.
- Member Magnum::
Math:: Frustum<T>:: planes () const - Use operator[](std::
size_t) const, data() or begin() / end() instead. - Member Magnum::
Math:: NoInit - Use Magnum::
NoInit instead. - Member Magnum::
Math:: NoInitT - Use Magnum::
NoInitT instead. - Member Magnum::
MeshTools:: combineIndexArrays (const std::vector<std::reference_wrapper<std::vector<UnsignedInt>>>&arrays) - Use combineIndexedAttributes() instead.
- Member Magnum::
MeshTools:: combineIndexArrays (std::initializer_list<std::reference_wrapper<std::vector<UnsignedInt>>> arrays) - Use combineIndexedAttributes() instead.
- Member Magnum::
MeshTools:: combineIndexArrays (const std::vector<UnsignedInt>&interleavedArrays, UnsignedInt stride) - Use combineIndexedAttributes() instead.
- Member Magnum::
MeshTools:: combineIndexedArrays (const std::pair<const std::vector<UnsignedInt>&, std::vector<T>&>&... indexedArrays) - Use combineIndexedAttributes() instead.
- Member Magnum::
MeshTools:: compile (const Trade::MeshData2D&meshData) - Use compile(const Trade::
MeshData&, CompileFlags) instead. - Member Magnum::
MeshTools:: compile (const Trade::MeshData3D&meshData, CompileFlags flags={}) - Use compile(const Trade::
MeshData&, CompileFlags) instead. - Member Magnum::
MeshTools:: compressIndices (const std::vector<UnsignedInt>&indices) - Use compressIndices(const Containers::
StridedArrayView1D<const UnsignedInt>&, MeshIndexType, Long) instead. The index range isn't returned anymore, use Math:: minmax(const Containers:: StridedArrayView1D<const T>&) to get it if needed. - Member Magnum::
MeshTools:: compressIndicesAs (const std::vector<UnsignedInt>&indices) - Use compressIndices(const Containers::
StridedArrayView1D<const UnsignedInt>&, MeshIndexType, Long) instead. - Member Magnum::
MeshTools:: duplicate (const std::vector<UnsignedInt>&indices, const std::vector<T>&data) - Use duplicate(const Containers::
StridedArrayView1D<const IndexType>&, const Containers:: StridedArrayView1D<const T>&) or duplicateInto() instead. - Member Magnum::
MeshTools:: filterExceptAttributes (const Trade::MeshData&mesh, std::initializer_list<UnsignedInt> attributes) - Use filterAttributes(const Trade::
MeshData&, Containers:: BitArrayView) instead. - Member Magnum::
MeshTools:: filterExceptAttributes (const Trade::MeshData&mesh, Containers::ArrayView<const UnsignedInt> attributes) - Use filterAttributes(const Trade::
MeshData&, Containers:: BitArrayView) instead. - Member Magnum::
MeshTools:: filterOnlyAttributes (const Trade::MeshData&mesh, Containers::ArrayView<const UnsignedInt> attributes) - Use filterAttributes(const Trade::
MeshData&, Containers:: BitArrayView) instead. - Member Magnum::
MeshTools:: filterOnlyAttributes (const Trade::MeshData&mesh, std::initializer_list<UnsignedInt> attributes) - Use filterAttributes(const Trade::
MeshData&, Containers:: BitArrayView) instead. - Member Magnum::
MeshTools:: flipFaceWinding (std::vector<UnsignedInt>&indices) - Use flipFaceWindingInPlace(const Containers::
StridedArrayView1D<UnsignedInt>&) instead. - Member Magnum::
MeshTools:: flipNormals (std::vector<UnsignedInt>&indices, std::vector<Vector3>&normals) - Use flipNormalsInPlace(const Containers::
StridedArrayView1D<UnsignedInt>&, const Containers:: StridedArrayView1D<Vector3>&) instead. - Member Magnum::
MeshTools:: flipNormals (std::vector<Vector3>&normals) - Use flipNormalsInPlace(const Containers::
StridedArrayView1D<Vector3>&) instead. - Member Magnum::
MeshTools:: generateFlatNormals (const std::vector<UnsignedInt>&indices, const std::vector<Vector3>&positions) - This will generate index buffer that's different from the input
indices
array, so you'll need to recombine them using combineIndexedArrays() in order to have a single index array for both vertices and normals. Because this makes the usage more complex than strictly necessary, this function is deprecated in favor of generateFlatNormals(const Containers::StridedArrayView1D<const Vector3>&). - Member Magnum::
MeshTools:: owned (const Trade::MeshData&mesh) - Use copy(const Trade::
MeshData&) instead. - Member Magnum::
MeshTools:: owned (Trade::MeshData && mesh) - Use copy(Trade::
MeshData&&) instead. - Member Magnum::
MeshTools:: removeDuplicates (std::vector<Vector>&data, typename Vector::Type epsilon=Math::TypeTraits<typename Vector::Type>::epsilon()) - Use removeDuplicatesFuzzyInPlace() instead.
- Member Magnum::
MeshTools:: subdivide (std::vector<UnsignedInt>&indices, std::vector<Vertex>&vertices, Interpolator interpolator) - Use subdivide(Containers::
Array<IndexType>&, Containers:: Array<Vertex>&vertices, Interpolator) or subdivideInPlace() instead. - Member Magnum::
MeshTools:: tipsify (std::vector<UnsignedInt>&indices, UnsignedInt vertexCount, std::size_t cacheSize) - Use tipsifyInPlace() instead.
- Member Magnum::
MeshTools:: transform2D (const Trade::MeshData&mesh, const Matrix3&transformation, UnsignedInt id, InterleaveFlags flags) - Use transform2D(const Trade::
MeshData&, const Matrix3&, UnsignedInt, Int, InterleaveFlags) instead. - Member Magnum::
MeshTools:: transform2D (Trade::MeshData && mesh, const Matrix3&transformation, UnsignedInt id, InterleaveFlags flags) - Use transform2D(Trade::
MeshData&&, const Matrix3&, UnsignedInt, Int, InterleaveFlags) instead. - Member Magnum::
MeshTools:: transform3D (const Trade::MeshData&mesh, const Matrix4&transformation, UnsignedInt id, InterleaveFlags flags) - Use transform3D(const Trade::
MeshData&, const Matrix4&, UnsignedInt, Int, InterleaveFlags) instead. - Member Magnum::
MeshTools:: transform3D (Trade::MeshData && mesh, const Matrix4&transformation, UnsignedInt id, InterleaveFlags flags) - Use transform3D(Trade::
MeshData&&, const Matrix4&, UnsignedInt, Int, InterleaveFlags) instead. - Member Magnum::
MeshTools:: transformTextureCoordinates2D (const Trade::MeshData&mesh, const Matrix3&transformation, UnsignedInt id, InterleaveFlags flags) - Use transformTextureCoordinates2D(const Trade::
MeshData&, const Matrix3&, UnsignedInt, Int, InterleaveFlags) instead. - Member Magnum::
MeshTools:: transformTextureCoordinates2D (Trade::MeshData && mesh, const Matrix3&transformation, UnsignedInt id, InterleaveFlags flags) - Use transformTextureCoordinates2D(Trade::
MeshData&&, const Matrix3&, UnsignedInt, Int, InterleaveFlags) instead. - Member Magnum::
operator<< (Debug&debug, const Array3D<T>&value) - Use Math::
Vector3 instead. - Member Magnum::
operator<< (Debug&debug, const Array1D<T>&value) - Use Math::
Vector instead. - Member Magnum::
operator<< (Debug&debug, const Array<dimensions, T>&value) - Use Math::
Vector instead. - Member Magnum::
operator<< (Debug&debug, const Array<dimensions, T>&value) - Use Math::
Vector instead. - Member Magnum::
operator<< (Debug&debug, const Array1D<T>&value) - Use Math::
Vector instead. - Member Magnum::
operator<< (Debug&debug, const Array2D<T>&value) - Use Math::
Vector2 instead. - Member Magnum::
operator<< (Debug&debug, const Array3D<T>&value) - Use Math::
Vector3 instead. - Member Magnum::
operator<< (Debug&debug, const Array2D<T>&value) - Use Math::
Vector2 instead. - Member Magnum::
pixelSize (PixelFormat format) - Use pixelFormatSize() instead.
- Member Magnum::
Platform:: AbstractXApplication:: InputEvent:: Button - Use Pointer instead.
- Member Magnum::
Platform:: AbstractXApplication:: InputEvent:: Buttons - Use Pointers instead.
- Member Magnum::
Platform:: AbstractXApplication:: InputEvent:: buttons () const - Use KeyEvent::
pointers() or PointerMoveEvent:: pointers() instead. - Member Magnum::
Platform:: AbstractXApplication:: InputEvent:: Modifier - Use AbstractXApplication::
Modifier instead. - Member Magnum::
Platform:: AbstractXApplication:: InputEvent:: Modifiers - Use AbstractXApplication::
Modifiers instead. - Member Magnum::
Platform:: AbstractXApplication:: KeyEvent:: Key - Use AbstractXApplication::
Key instead. - Class Magnum::
Platform:: AbstractXApplication:: MouseEvent - Use PointerEvent, pointerPressEvent() and pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: AbstractXApplication:: MouseEvent:: WheelDown - Implement scrollEvent() instead.
- Member Magnum::
Platform:: AbstractXApplication:: MouseEvent:: WheelUp - Implement scrollEvent() instead.
- Class Magnum::
Platform:: AbstractXApplication:: MouseMoveEvent - Use PointerMoveEvent and pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: AbstractXApplication:: mouseMoveEvent (MouseMoveEvent&event) - Use pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: AbstractXApplication:: mousePressEvent (MouseEvent&event) - Use pointerPressEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: AbstractXApplication:: mouseReleaseEvent (MouseEvent&event) - Use pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Class Magnum::
Platform:: AndroidApplication:: MouseEvent - Use PointerEvent, pointerPressEvent() and pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: AndroidApplication:: mouseMoveEvent (MouseMoveEvent&event) - Use pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Class Magnum::
Platform:: AndroidApplication:: MouseMoveEvent - Use PointerMoveEvent and pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: AndroidApplication:: mousePressEvent (MouseEvent&event) - Use pointerPressEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: AndroidApplication:: mouseReleaseEvent (MouseEvent&event) - Use pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: BasicScreen<Application>:: MouseEvent - Use PointerEvent, pointerPressEvent() and pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: BasicScreen<Application>:: mouseMoveEvent (MouseMoveEvent&event) - Use pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: BasicScreen<Application>:: MouseMoveEvent - Use PointerMoveEvent and pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: BasicScreen<Application>:: mousePressEvent (MouseEvent&event) - Use pointerPressEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: BasicScreen<Application>:: mouseReleaseEvent (MouseEvent&event) - Use pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: BasicScreen<Application>:: mouseScrollEvent (MouseScrollEvent&event) - Use scrollEvent() instead, which isn't semantically tied to just a mouse.
- Member Magnum::
Platform:: BasicScreen<Application>:: MouseScrollEvent - Use ScrollEvent and scrollEvent() instead, which isn't semantically tied to just a mouse.
- Member Magnum::
Platform:: EmscriptenApplication:: GLConfiguration:: PreferLowPowerToHighPerformance - Use Flag::
PowerPreferenceLowPower instead. - Member Magnum::
Platform:: EmscriptenApplication:: InputEvent:: Modifier - Use EmscriptenApplication::
Modifier instead. - Member Magnum::
Platform:: EmscriptenApplication:: InputEvent:: Modifiers - Use EmscriptenApplication::
Modifiers instead. - Member Magnum::
Platform:: EmscriptenApplication:: KeyEvent:: Key - Use EmscriptenApplication::
Key instead. - Class Magnum::
Platform:: EmscriptenApplication:: MouseEvent - Use PointerEvent, pointerPressEvent() and pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: EmscriptenApplication:: mouseMoveEvent (MouseMoveEvent&event) - Use pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Class Magnum::
Platform:: EmscriptenApplication:: MouseMoveEvent - Use PointerMoveEvent and pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: EmscriptenApplication:: mousePressEvent (MouseEvent&event) - Use pointerPressEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: EmscriptenApplication:: mouseReleaseEvent (MouseEvent&event) - Use pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: EmscriptenApplication:: mouseScrollEvent (MouseScrollEvent&event) - Use scrollEvent() instead, which isn't semantically tied to just a mouse.
- Class Magnum::
Platform:: EmscriptenApplication:: MouseScrollEvent - Use ScrollEvent and scrollEvent() instead, which isn't semantically tied to just a mouse.
- Member Magnum::
Platform:: GlfwApplication:: Configuration:: CursorMode - Use GlfwApplication::
setCursor() instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: cursorMode () const - Use GlfwApplication::
cursor() instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: Disabled - Use GlfwApplication::
setCursor() with Cursor:: HiddenLocked instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: Floating - Use WindowFlag::
AlwaysOnTop instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: Hidden - Use GlfwApplication::
setCursor() with Cursor:: Hidden instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: Normal - Use GlfwApplication::
setCursor() with Cursor:: Arrow (or any other) instead. - Member Magnum::
Platform:: GlfwApplication:: Configuration:: setCursorMode (CursorMode cursorMode) - Use GlfwApplication::
setCursor() instead. - Member Magnum::
Platform:: GlfwApplication:: InputEvent:: Modifier - Use GlfwApplication::
Modifier instead. - Member Magnum::
Platform:: GlfwApplication:: InputEvent:: Modifiers - Use GlfwApplication::
Modifiers instead. - Member Magnum::
Platform:: GlfwApplication:: KeyEvent:: Key - Use GlfwApplication::
Key instead. - Member Magnum::
Platform:: GlfwApplication:: KeyEvent:: keyName (GlfwApplication::Key key) - Use GlfwApplication::
keyName() instead. - Class Magnum::
Platform:: GlfwApplication:: MouseEvent - Use PointerEvent, pointerPressEvent() and pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch input.
- Member Magnum::
Platform:: GlfwApplication:: mouseMoveEvent (MouseMoveEvent&event) - Use pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Class Magnum::
Platform:: GlfwApplication:: MouseMoveEvent - Use PointerMoveEvent and pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: GlfwApplication:: mousePressEvent (MouseEvent&event) - Use pointerPressEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: GlfwApplication:: mouseReleaseEvent (MouseEvent&event) - Use pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: GlfwApplication:: mouseScrollEvent (MouseScrollEvent&event) - Use scrollEvent() instead, which isn't semantically tied to just a mouse.
- Class Magnum::
Platform:: GlfwApplication:: MouseScrollEvent - Use ScrollEvent and scrollEvent() instead, which isn't semantically tied to just a mouse.
- Member Magnum::
Platform:: GlfwApplication:: Smicolon - Use Key::
Semicolon instead. - Member Magnum::
Platform:: Sdl2Application:: InputEvent:: Modifier - Use Sdl2Application::
Modifier instead. - Member Magnum::
Platform:: Sdl2Application:: InputEvent:: Modifiers - Use Sdl2Application::
Modifiers instead. - Member Magnum::
Platform:: Sdl2Application:: isMouseLocked () const - Use cursor() together with Cursor::
HiddenLocked instead. - Member Magnum::
Platform:: Sdl2Application:: KeyEvent:: Key - Use Sdl2Application::
Key instead. - Member Magnum::
Platform:: Sdl2Application:: KeyEvent:: keyName (Sdl2Application::Key key) - Use Sdl2Application::
keyName() instead. - Class Magnum::
Platform:: Sdl2Application:: MouseEvent - Use PointerEvent, pointerPressEvent() and pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: Sdl2Application:: mouseMoveEvent (MouseMoveEvent&event) - Use pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Class Magnum::
Platform:: Sdl2Application:: MouseMoveEvent - Use PointerMoveEvent and pointerMoveEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: Sdl2Application:: mousePressEvent (MouseEvent&event) - Use pointerPressEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: Sdl2Application:: mouseReleaseEvent (MouseEvent&event) - Use pointerReleaseEvent() instead, which is a better abstraction for covering both mouse and touch / pen input.
- Member Magnum::
Platform:: Sdl2Application:: mouseScrollEvent (MouseScrollEvent&event) - Use scrollEvent() instead, which isn't semantically tied to just a mouse.
- Class Magnum::
Platform:: Sdl2Application:: MouseScrollEvent - Use ScrollEvent and scrollEvent() instead, which isn't semantically tied to just a mouse.
- Class Magnum::
Platform:: Sdl2Application:: MultiGestureEvent - The SDL event reports relative distance to previous finger positions instead of a relative diameter between multiple pressed fingers, making it practically useless for implementing pinch zoom. It additionally reports everything in normalized coordinates, thus the distance and rotation is only meaningful when the window is an exact square. Use the TwoFingerGesture helper instead and feed it with events coming from pointerPressEvent(), pointerReleaseEvent() and pointerMoveEvent().
- Member Magnum::
Platform:: Sdl2Application:: multiGestureEvent (MultiGestureEvent&event) - The SDL event reports relative distance to previous finger positions instead of a relative diameter between multiple pressed fingers, making it practically useless for implementing pinch zoom. It additionally reports everything in normalized coordinates, thus the distance and rotation is only meaningful when the window is an exact square. Use the TwoFingerGesture helper instead and feed it with events coming from pointerPressEvent(), pointerReleaseEvent() and pointerMoveEvent().
- Member Magnum::
Platform:: Sdl2Application:: setMinimalLoopPeriod (UnsignedInt milliseconds) - Use setMinimalLoopPeriod(Nanoseconds), which prevents unit mismatch errors, instead.
- Member Magnum::
Platform:: Sdl2Application:: setMouseLocked (bool enabled) - Use setCursor() together with Cursor::
HiddenLocked instead. - Member Magnum::
Primitives:: capsule3DSolid (UnsignedInt hemisphereRings, UnsignedInt cylinderRings, UnsignedInt segments, Float halfLength, CapsuleTextureCoords textureCoords) - Use capsule3DSolid(UnsignedInt, UnsignedInt, UnsignedInt, Float, CapsuleFlags) instead.
- Member Magnum::
Primitives:: CapsuleTextureCoords - Use CapsuleFlags instead.
- Member Magnum::
Primitives:: circle2DSolid (UnsignedInt segments, CircleTextureCoords textureCoords) - Use circle2DSolid(UnsignedInt, Circle2DFlags) instead.
- Member Magnum::
Primitives:: circle3DSolid (UnsignedInt segments, CircleTextureCoords textureCoords) - Use circle3DSolid(UnsignedInt, Circle3DFlags) instead.
- Member Magnum::
Primitives:: CircleTextureCoords - Use Circle2DFlags or Circle3DFlags instead.
- Member Magnum::
Primitives:: GenerateNormals - Use GridFlag::
Normals instead. - Member Magnum::
Primitives:: GenerateTextureCoords - Use ConeFlag::
TextureCoordinates instead. - Member Magnum::
Primitives:: GenerateTextureCoords - Use CylinderFlag::
TextureCoordinates instead. - Member Magnum::
Primitives:: GenerateTextureCoords - Use GridFlag::
TextureCoordinates instead. - Member Magnum::
Primitives:: planeSolid (PlaneTextureCoords textureCoords) - Use planeSolid(PlaneFlags) instead.
- Member Magnum::
Primitives:: PlaneTextureCoords - Use PlaneFlags instead.
- Member Magnum::
Primitives:: squareSolid (SquareTextureCoords textureCoords) - Use planeSolid(PlaneFlags) instead.
- Member Magnum::
Primitives:: SquareTextureCoords - Use SquareFlags instead.
- Member Magnum::
Primitives:: uvSphereSolid (UnsignedInt rings, UnsignedInt segments, UVSphereTextureCoords textureCoords) - Use uvSphereSolid(UnsignedInt, UnsignedInt, UVSphereFlags) instead.
- Member Magnum::
Primitives:: UVSphereTextureCoords - Use UVSphereFlags instead.
- Member Magnum::
SceneTools:: flattenMeshHierarchy2D (const Trade::SceneData&scene, const Matrix3&globalTransformation={}) - Use absoluteFieldTransformations2D(const Trade::
SceneData&, Trade:: SceneField, const Matrix3&) with Trade:: SceneField:: Mesh together with Trade:: SceneData:: meshesMaterialsAsArray() instead. - Member Magnum::
SceneTools:: flattenMeshHierarchy2DInto (const Trade::SceneData&scene, const Containers::StridedArrayView1D<Matrix3>&transformations, const Matrix3&globalTransformation={}) - Use absoluteFieldTransformations2DInto(const Trade::
SceneData&, Trade:: SceneField, const Containers:: StridedArrayView1D<Matrix3>&, const Matrix3&) with Trade:: SceneField:: Mesh instead. - Member Magnum::
SceneTools:: flattenMeshHierarchy3D (const Trade::SceneData&scene, const Matrix4&globalTransformation={}) - Use absoluteFieldTransformations3D(const Trade::
SceneData&, Trade:: SceneField, const Matrix4&) with Trade:: SceneField:: Mesh together with Trade:: SceneData:: meshesMaterialsAsArray() instead. - Member Magnum::
SceneTools:: flattenMeshHierarchy3DInto (const Trade::SceneData&scene, const Containers::StridedArrayView1D<Matrix4>&transformations, const Matrix4&globalTransformation={}) - Use absoluteFieldTransformations3DInto(const Trade::
SceneData&, Trade:: SceneField, const Containers:: StridedArrayView1D<Matrix4>&, const Matrix4&) with Trade:: SceneField:: Mesh instead. - Member Magnum::
SceneTools:: flattenTransformationHierarchy2D (const Trade::SceneData&scene, Trade::SceneField field, const Matrix3&globalTransformation={}) - Use absoluteFieldTransformations2D(const Trade::
SceneData&, Trade:: SceneField, const Matrix3&) instead. - Member Magnum::
SceneTools:: flattenTransformationHierarchy2D (const Trade::SceneData&scene, UnsignedInt fieldId, const Matrix3&globalTransformation={}) - Use absoluteFieldTransformations2D(const Trade::
SceneData&, UnsignedInt, const Matrix3&) instead. - Member Magnum::
SceneTools:: flattenTransformationHierarchy2DInto (const Trade::SceneData&scene, UnsignedInt fieldId, const Containers::StridedArrayView1D<Matrix3>&transformations, const Matrix3&globalTransformation={}) - Use absoluteFieldTransformations2DInto(const Trade::
SceneData&, UnsignedInt, const Containers:: StridedArrayView1D<Matrix3>&, const Matrix3&) instead. - Member Magnum::
SceneTools:: flattenTransformationHierarchy2DInto (const Trade::SceneData&scene, Trade::SceneField field, const Containers::StridedArrayView1D<Matrix3>&transformations, const Matrix3&globalTransformation={}) - Use absoluteFieldTransformations2DInto(const Trade::
SceneData&, Trade:: SceneField, const Containers:: StridedArrayView1D<Matrix3>&, const Matrix3&) instead. - Member Magnum::
SceneTools:: flattenTransformationHierarchy3D (const Trade::SceneData&scene, UnsignedInt fieldId, const Matrix4&globalTransformation={}) - Use absoluteFieldTransformations3D(const Trade::
SceneData&, UnsignedInt, const Matrix4&) instead. - Member Magnum::
SceneTools:: flattenTransformationHierarchy3D (const Trade::SceneData&scene, Trade::SceneField field, const Matrix4&globalTransformation={}) - Use absoluteFieldTransformations3D(const Trade::
SceneData&, Trade:: SceneField, const Matrix4&) instead. - Member Magnum::
SceneTools:: flattenTransformationHierarchy3DInto (const Trade::SceneData&scene, UnsignedInt fieldId, const Containers::StridedArrayView1D<Matrix4>&transformations, const Matrix4&globalTransformation={}) - Use absoluteFieldTransformations3DInto(const Trade::
SceneData&, UnsignedInt, const Containers:: StridedArrayView1D<Matrix4>&, const Matrix4&) instead. - Member Magnum::
SceneTools:: flattenTransformationHierarchy3DInto (const Trade::SceneData&scene, Trade::SceneField field, const Containers::StridedArrayView1D<Matrix4>&transformations, const Matrix4&globalTransformation={}) - Use absoluteFieldTransformations3DInto(const Trade::
SceneData&, Trade:: SceneField, const Containers:: StridedArrayView1D<Matrix4>&, const Matrix4&) instead. - Member Magnum::
SceneTools:: orderClusterParents (const Trade::SceneData&scene) - Use parentsBreadthFirst(const Trade::
SceneData&) instead. - Member Magnum::
SceneTools:: orderClusterParentsInto (const Trade::SceneData&scene, const Containers::StridedArrayView1D<UnsignedInt>&mappingDestination, const Containers::StridedArrayView1D<Int>&parentDestination) - Use parentsBreadthFirstInto(const Trade::
SceneData&, const Containers:: StridedArrayView1D<UnsignedInt>&, const Containers:: StridedArrayView1D<Int>&) instead. - Member Magnum::
Shaders:: DistanceFieldVector - Use DistanceFieldVectorGL instead.
- Member Magnum::
Shaders:: DistanceFieldVector2D - Use DistanceFieldVectorGL2D instead.
- Member Magnum::
Shaders:: DistanceFieldVector3D - Use DistanceFieldVectorGL3D instead.
- Member Magnum::
Shaders:: DistanceFieldVectorGL<dimensions>:: compile (Flags flags) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: DistanceFieldVectorGL<dimensions>:: compile (Flags flags, UnsignedInt materialCount, UnsignedInt drawCount) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: DistanceFieldVectorGL<dimensions>:: DistanceFieldVectorGL (Flags flags) - Use DistanceFieldVectorGL(const Configuration&) instead.
- Member Magnum::
Shaders:: DistanceFieldVectorGL<dimensions>:: DistanceFieldVectorGL (Flags flags, UnsignedInt materialCount, UnsignedInt drawCount) - Use DistanceFieldVectorGL(const Configuration&) instead.
- Member Magnum::
Shaders:: Flat - Use FlatGL instead.
- Member Magnum::
Shaders:: Flat2D - Use FlatGL2D instead.
- Member Magnum::
Shaders:: Flat3D - Use FlatGL3D instead.
- Member Magnum::
Shaders:: FlatGL<dimensions>:: compile (Flags flags) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: FlatGL<dimensions>:: compile (Flags flags, UnsignedInt materialCount, UnsignedInt drawCount) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: FlatGL<dimensions>:: FlatGL (Flags flags) - Use FlatGL(const Configuration&) instead.
- Member Magnum::
Shaders:: FlatGL<dimensions>:: FlatGL (Flags flags, UnsignedInt materialCount, UnsignedInt drawCount) - Use FlatGL(const Configuration&) instead.
- Member Magnum::
Shaders:: Generic - Use GenericGL instead.
- Member Magnum::
Shaders:: Generic2D - Use GenericGL2D instead.
- Member Magnum::
Shaders:: Generic3D - Use GenericGL3D instead.
- Member Magnum::
Shaders:: MeshVisualizer - Use MeshVisualizerGL3D instead.
- Member Magnum::
Shaders:: MeshVisualizer2D - Use MeshVisualizerGL2D instead.
- Member Magnum::
Shaders:: MeshVisualizer3D - Use MeshVisualizerGL3D instead.
- Member Magnum::
Shaders:: MeshVisualizerGL2D:: compile (Flags flags) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: MeshVisualizerGL2D:: compile (Flags flags, UnsignedInt materialCount, UnsignedInt drawCount) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: MeshVisualizerGL2D:: MeshVisualizerGL2D (Flags flags) - Use MeshVisualizerGL2D(const Configuration&) instead.
- Member Magnum::
Shaders:: MeshVisualizerGL2D:: MeshVisualizerGL2D (Flags flags, UnsignedInt materialCount, UnsignedInt drawCount) - Use MeshVisualizerGL2D(const Configuration&) instead.
- Member Magnum::
Shaders:: MeshVisualizerGL3D:: compile (Flags flags) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: MeshVisualizerGL3D:: compile (Flags flags, UnsignedInt materialCount, UnsignedInt drawCount) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: MeshVisualizerGL3D:: MeshVisualizerGL3D () - Use MeshVisualizerGL3D(const Configuration&) instead.
- Member Magnum::
Shaders:: MeshVisualizerGL3D:: MeshVisualizerGL3D (Flags flags) - Use MeshVisualizerGL3D(const Configuration&) instead.
- Member Magnum::
Shaders:: MeshVisualizerGL3D:: MeshVisualizerGL3D (Flags flags, UnsignedInt materialCount, UnsignedInt drawCount) - Use MeshVisualizerGL3D(const Configuration&) instead.
- Member Magnum::
Shaders:: MeshVisualizerGL3D:: setTransformationProjectionMatrix (const Matrix4&matrix) - Use setTransformationMatrix() and setProjectionMatrix() instead.
- Member Magnum::
Shaders:: Phong - Use PhongGL instead.
- Member Magnum::
Shaders:: PhongGL:: compile (Flags flags, UnsignedInt lightCount=1) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: PhongGL:: compile (Flags flags, UnsignedInt lightCount, UnsignedInt materialCount, UnsignedInt drawCount) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: PhongGL:: PhongGL (Flags flags, UnsignedInt lightCount=1) - Use PhongGL(const Configuration&) instead.
- Member Magnum::
Shaders:: PhongGL:: PhongGL (Flags flags, UnsignedInt lightCount, UnsignedInt materialCount, UnsignedInt drawCount) - Use PhongGL(const Configuration&) instead.
- Member Magnum::
Shaders:: PhongGL:: setLightColor (UnsignedInt id, const Magnum::Color4&color) - Use setLightColor(UnsignedInt, const Magnum::
Color3&) instead. The alpha channel isn't used in any way. - Member Magnum::
Shaders:: PhongGL:: setLightColor (const Magnum::Color4&color) - Use setLightColors(std::
initializer_list<Magnum:: Color3>) with a single item instead — it's short enough to not warrant the existence of a dedicated overload. The alpha channel isn't used in any way. - Member Magnum::
Shaders:: PhongGL:: setLightColors (Containers::ArrayView<const Magnum::Color4> colors) - Use setLightColors(Containers::
ArrayView<const Magnum:: Color3>) instead. The alpha channel isn't used in any way. - Member Magnum::
Shaders:: PhongGL:: setLightColors (std::initializer_list<Magnum::Color4> colors) - Use setLightColors(std::
initializer_list<Magnum:: Color3>) instead. The alpha channel isn't used in any way. - Member Magnum::
Shaders:: PhongGL:: setLightPosition (UnsignedInt id, const Vector3&position) - Use setLightPosition(UnsignedInt, const Vector4&) instead. This function sets the fourth component to
- Member Magnum::
Shaders:: PhongGL:: setLightPosition (const Vector3&position) - Use setLightPositions(std::
initializer_list<Vector4>) with a single item instead — it's short enough to not warrant the existence of a dedicated overload. This function sets the fourth component to - Member Magnum::
Shaders:: PhongGL:: setLightPositions (Containers::ArrayView<const Vector3> positions) - Use setLightPositions(Containers::
ArrayView<const Vector4>) instead. This function sets the fourth component to - Member Magnum::
Shaders:: PhongGL:: setLightPositions (std::initializer_list<Vector3> positions) - Use setLightPositions(std::
initializer_list<Vector4>) instead. This function sets the fourth component to - Member Magnum::
Shaders:: Vector - Use VectorGL instead.
- Member Magnum::
Shaders:: Vector2D - Use VectorGL2D instead.
- Member Magnum::
Shaders:: Vector3D - Use VectorGL3D instead.
- Member Magnum::
Shaders:: VectorGL<dimensions>:: compile (Flags flags) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: VectorGL<dimensions>:: compile (Flags flags, UnsignedInt materialCount, UnsignedInt drawCount) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: VectorGL<dimensions>:: VectorGL (Flags flags) - Use VectorGL(const Configuration&) instead.
- Member Magnum::
Shaders:: VectorGL<dimensions>:: VectorGL (Flags flags, UnsignedInt materialCount, UnsignedInt drawCount) - Use VectorGL(const Configuration&) instead.
- Member Magnum::
Shaders:: VertexColor - Use VertexColorGL instead.
- Member Magnum::
Shaders:: VertexColor2D - Use VertexColorGL2D instead.
- Member Magnum::
Shaders:: VertexColor3D - Use VertexColorGL3D instead.
- Member Magnum::
Shaders:: VertexColorGL<dimensions>:: compile (Flags flags) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: VertexColorGL<dimensions>:: compile (Flags flags, UnsignedInt drawCount) - Use compile(const Configuration&) instead.
- Member Magnum::
Shaders:: VertexColorGL<dimensions>:: VertexColorGL (Flags flags) - Use VertexColorGL(const Configuration&) instead.
- Member Magnum::
Shaders:: VertexColorGL<dimensions>:: VertexColorGL (Flags flags, UnsignedInt drawCount) - Use VertexColorGL(const Configuration&) instead.
- Member Magnum::
Text:: AbstractFont:: Feature - Use FontFeature instead.
- Member Magnum::
Text:: AbstractFont:: Features - Use FontFeatures instead.
- Member Magnum::
Text:: AbstractFont:: layout (const AbstractGlyphCache&cache, Float size, Containers::StringView text) - Use createShaper() and the AbstractShaper class instead.
- Member Magnum::
Text:: AbstractFontConverter:: Feature - Use FontConverterFeature instead.
- Member Magnum::
Text:: AbstractFontConverter:: Features - Use FontConverterFeatures instead.
- Member Magnum::
Text:: AbstractGlyphCache:: AbstractGlyphCache (const Vector2i&size, const Vector2i&padding=Vector2i{1}) - Use AbstractGlyphCache(PixelFormat, const Vector2i&, const Vector2i&) instead.
- Member Magnum::
Text:: AbstractGlyphCache:: insert (UnsignedInt glyph, const Vector2i&offset, const Range2Di&rectangle) - Use setInvalidGlyph(), addFont() and addGlyph() instead.
- Member Magnum::
Text:: AbstractGlyphCache:: operator[] (UnsignedInt glyphId) const - Use glyph() instead.
- Member Magnum::
Text:: AbstractGlyphCache:: reserve (const std::vector<Vector2i>&sizes) - Use atlas() and TextureTools::
AtlasLandfill:: add() instead. - Member Magnum::
Text:: AbstractGlyphCache:: setImage (const Vector2i&offset, const ImageView2D&image) - Copy the glyph data to slices of image() instead and call flushImage() afterwards.
- Member Magnum::
Text:: AbstractGlyphCache:: textureSize () const - Use size() instead.
- Class Magnum::
Text:: AbstractLayouter - Use AbstractShaper returned from AbstractFont::
createShaper() instead. - Member Magnum::
Text:: DistanceFieldGlyphCache - Use DistanceFieldGlyphCacheGL instead.
- Member Magnum::
Text:: DistanceFieldGlyphCacheGL:: distanceFieldTextureSize () const - Use processedSize() instead.
- Member Magnum::
Text:: DistanceFieldGlyphCacheGL:: setDistanceFieldImage (const Vector2i&offset, const ImageView2D&image) - Use setProcessedImage() instead.
- Member Magnum::
Text:: FreeTypeFont:: FreeTypeFont () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Text:: GlyphCache - Use GlyphCacheGL instead.
- Member Magnum::
Text:: GlyphCacheGL:: GlyphCacheGL (const Vector2i&size, const Vector2i&processedSize, const Vector2i&padding) - Use GlyphCacheGL(PixelFormat, const Vector2i&, PixelFormat, const Vector2i&, const Vector2i&) and explicitly pass the format instead.
- Member Magnum::
Text:: GlyphCacheGL:: GlyphCacheGL (GL::TextureFormat internalFormat, const Vector2i&size, const Vector2i&padding=Vector2i{1}) - Use GlyphCacheGL(PixelFormat, const Vector2i&, const Vector2i&) instead.
- Member Magnum::
Text:: GlyphCacheGL:: GlyphCacheGL (GL::TextureFormat internalFormat, const Vector2i&size, const Vector2i&processedSize, const Vector2i&padding) - Use GlyphCacheGL(PixelFormat, const Vector2i&, PixelFormat, const Vector2i&, const Vector2i&) instead.
- Member Magnum::
Text:: GlyphCacheGL:: GlyphCacheGL (const Vector2i&size, const Vector2i&padding=Vector2i{1}) - Use GlyphCacheGL(PixelFormat, const Vector2i&, const Vector2i&) and explicitly pass the format instead.
- Member Magnum::
Text:: HarfBuzzFont:: HarfBuzzFont () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Text:: ImageDownload - Use GlyphCacheFeature::
ProcessedImageDownload instead. - Member Magnum::
Text:: StbTrueTypeFont:: StbTrueTypeFont () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
TextureTools:: atlas (const Vector2i&atlasSize, const std::vector<Vector2i>&sizes, const Vector2i&padding={}) - Use the AtlasLandfill class, which has a vastly better packing efficiency, supports incremental packing and doesn't force the caller to use a std::
vector. - Member Magnum::
TextureTools:: atlasArrayPowerOfTwo (const Vector2i&layerSize, std::initializer_list<Vector2i> sizes) - Use atlasArrayPowerOfTwo(const Vector2i&, std::
initializer_list<Vector2i>, const Containers:: StridedArrayView1D<Vector3i>&) instead. - Member Magnum::
TextureTools:: atlasArrayPowerOfTwo (const Vector2i&layerSize, const Containers::StridedArrayView1D<const Vector2i>&sizes) - Use atlasArrayPowerOfTwo(const Vector2i&, const Containers::
StridedArrayView1D<const Vector2i>&, const Containers:: StridedArrayView1D<Vector3i>&) instead. - Member Magnum::
TextureTools:: DistanceField - Use DistanceFieldGL instead.
- Member Magnum::
Trade:: AbstractImageConverter:: exportToCompressedImage (const ImageView2D&image) - Use convert(const ImageView2D&) instead.
- Member Magnum::
Trade:: AbstractImageConverter:: exportToData (const ImageData2D&image) - Use convertToData(const ImageData2D&) instead.
- Member Magnum::
Trade:: AbstractImageConverter:: exportToData (const ImageView2D&image) - Use convertToData(const ImageView2D&) instead.
- Member Magnum::
Trade:: AbstractImageConverter:: exportToData (const CompressedImageView2D&image) - Use convertToData(const CompressedImageView2D&) instead.
- Member Magnum::
Trade:: AbstractImageConverter:: exportToFile (const CompressedImageView2D&image, const std::string&filename) - Use convertToFile(const CompressedImageView2D&, Containers::
StringView) instead. - Member Magnum::
Trade:: AbstractImageConverter:: exportToFile (const ImageData2D&image, const std::string&filename) - Use convertToFile(const ImageData2D&, Containers::
StringView) instead. - Member Magnum::
Trade:: AbstractImageConverter:: exportToFile (const ImageView2D&image, const std::string&filename) - Use convertToFile(const ImageView2D&, Containers::
StringView) instead. - Member Magnum::
Trade:: AbstractImageConverter:: exportToImage (const ImageView2D&image) - Use convert(const ImageView2D&) instead.
- Member Magnum::
Trade:: AbstractImageConverter:: Feature - Use ImageConverterFeature instead.
- Member Magnum::
Trade:: AbstractImageConverter:: Features - Use ImageConverterFeatures instead.
- Member Magnum::
Trade:: AbstractImporter:: doMesh2D (UnsignedInt id) - Implement doMesh() instead.
- Member Magnum::
Trade:: AbstractImporter:: doMesh2DCount () const - Implement doMeshCount() instead.
- Member Magnum::
Trade:: AbstractImporter:: doMesh2DForName (const std::string&name) - Implement doMeshForName() instead.
- Member Magnum::
Trade:: AbstractImporter:: doMesh2DName (UnsignedInt id) - Implement doMeshName() instead.
- Member Magnum::
Trade:: AbstractImporter:: doMesh3D (UnsignedInt id) - Implement doMesh() instead.
- Member Magnum::
Trade:: AbstractImporter:: doMesh3DCount () const - Implement doMeshCount() instead.
- Member Magnum::
Trade:: AbstractImporter:: doMesh3DForName (const std::string&name) - Implement doMeshForName() instead.
- Member Magnum::
Trade:: AbstractImporter:: doMesh3DName (UnsignedInt id) - Implement doMeshName() instead.
- Member Magnum::
Trade:: AbstractImporter:: doObject2D (UnsignedInt id) - Implement doScene() instead.
- Member Magnum::
Trade:: AbstractImporter:: doObject2DCount () const - Implement doObjectCount() instead.
- Member Magnum::
Trade:: AbstractImporter:: doObject2DForName (const std::string&name) - Implement doObjectForName() instead.
- Member Magnum::
Trade:: AbstractImporter:: doObject2DName (UnsignedInt id) - Implement doObjectName() instead.
- Member Magnum::
Trade:: AbstractImporter:: doObject3D (UnsignedInt id) - Implement doScene() instead.
- Member Magnum::
Trade:: AbstractImporter:: doObject3DCount () const - Implement doObjectCount() instead.
- Member Magnum::
Trade:: AbstractImporter:: doObject3DForName (const std::string&name) - Implement doObjectForName() instead.
- Member Magnum::
Trade:: AbstractImporter:: doObject3DName (UnsignedInt id) - Implement doObjectName() instead.
- Member Magnum::
Trade:: AbstractImporter:: doOpenData (Containers::ArrayView<const char> data) - Implement doOpenData(Containers::
Array<char>&&, DataFlags) instead. - Member Magnum::
Trade:: AbstractImporter:: Feature - Use ImporterFeature instead.
- Member Magnum::
Trade:: AbstractImporter:: Features - Use ImporterFeatures instead.
- Member Magnum::
Trade:: AbstractImporter:: mesh2D (UnsignedInt id) - Use mesh() instead.
- Member Magnum::
Trade:: AbstractImporter:: mesh2DCount () const - Use meshCount() instead.
- Member Magnum::
Trade:: AbstractImporter:: mesh2DForName (const std::string&name) - Use meshForName() instead.
- Member Magnum::
Trade:: AbstractImporter:: mesh2DName (UnsignedInt id) - Use meshName() instead.
- Member Magnum::
Trade:: AbstractImporter:: mesh3D (UnsignedInt id) - Use meshName() instead.
- Member Magnum::
Trade:: AbstractImporter:: mesh3DCount () const - Use meshCount() instead.
- Member Magnum::
Trade:: AbstractImporter:: mesh3DForName (const std::string&name) - Use meshForName() instead.
- Member Magnum::
Trade:: AbstractImporter:: mesh3DName (UnsignedInt id) - Use meshName() instead.
- Member Magnum::
Trade:: AbstractImporter:: object2D (UnsignedInt id) - Query object fields on the SceneData object returned from scene() instead, which is shared for both 2D and 3D objects.
- Member Magnum::
Trade:: AbstractImporter:: object2D (const std::string&name) - Query object fields on the SceneData object returned from scene() instead, which is shared for both 2D and 3D objects.
- Member Magnum::
Trade:: AbstractImporter:: object2DCount () const - Use objectCount() instead, which is shared for both 2D and 3D objects.
- Member Magnum::
Trade:: AbstractImporter:: object2DForName (const std::string&name) - Use objectForName() instead, which is shared for both 2D and 3D objects.
- Member Magnum::
Trade:: AbstractImporter:: object2DName (UnsignedInt id) - Use objectName() instead, which is shared for both 2D and 3D objects.
- Member Magnum::
Trade:: AbstractImporter:: object3D (const std::string&name) - Query object fields on the SceneData object returned from scene() instead, which is shared for both 2D and 3D objects.
- Member Magnum::
Trade:: AbstractImporter:: object3D (UnsignedInt id) - Query object fields on the SceneData object returned from scene() instead, which is shared for both 2D and 3D objects.
- Member Magnum::
Trade:: AbstractImporter:: object3DCount () const - Use objectCount() instead, which is shared for both 2D and 3D objects.
- Member Magnum::
Trade:: AbstractImporter:: object3DForName (const std::string&name) - Use objectForName() instead, which is shared for both 2D and 3D objects.
- Member Magnum::
Trade:: AbstractImporter:: object3DName (UnsignedInt id) - Use objectName() instead, which is shared for both 2D and 3D objects.
- Member Magnum::
Trade:: AbstractMaterialData - Use MaterialData instead.
- Member Magnum::
Trade:: AbstractSceneConverter:: convertToFile (const std::string&filename, const MeshData&mesh) - Use convertToFile(const MeshData&, Containers::
StringView) instead. - Member Magnum::
Trade:: AnimationData:: trackTargetType (UnsignedInt id) const - Use trackTargetName() instead.
- Member Magnum::
Trade:: AnimationTrackData:: AnimationTrackData (AnimationTrackType type, AnimationTrackType resultType, AnimationTrackTarget targetName, UnsignedLong target, const Animation::TrackViewStorage<const Float>&view) noexcept - Use either the typed AnimationTrackData(AnimationTrackTarget, UnsignedLong, const Animation::
TrackView<const Float, const V, R>&) constructor or the type-erased AnimationTrackData(AnimationTrackTarget, UnsignedLong, AnimationTrackType, AnimationTrackType, const Containers:: StridedArrayView1D<const Float>&, const Containers:: StridedArrayView1D<const void>&, Animation:: Interpolation, Animation:: Extrapolation, Animation:: Extrapolation) etc. constructors instead. - Member Magnum::
Trade:: AnimationTrackData:: AnimationTrackData (AnimationTrackType type, AnimationTrackTarget targetName, UnsignedLong target, const Animation::TrackViewStorage<const Float>&view) noexcept - Use either the typed AnimationTrackData(AnimationTrackTarget, UnsignedLong, const Animation::
TrackView<const Float, const V, R>&) constructor or the type-erased AnimationTrackData(AnimationTrackTarget, UnsignedLong, AnimationTrackType, const Containers:: StridedArrayView1D<const Float>&, const Containers:: StridedArrayView1D<const void>&, Animation:: Interpolation, Animation:: Extrapolation, Animation:: Extrapolation) etc. constructors instead. - Member Magnum::
Trade:: AnimationTrackTargetType - Use AnimationTrackTarget instead.
- Member Magnum::
Trade:: AssimpImporter:: AssimpImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: AssimpImporter:: AssimpImporter (PluginManager::Manager<AbstractImporter>&manager) - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: BasisImageConverter:: BasisImageConverter (Format format=Format{}) - Direct plugin instantiation isn't a supported use case anymore and thus it isn't possible to pass the format to the constructor. Instantiate through the plugin manager as
BasisImageConverter
orBasisKtxImageConverter
or specify a*.basis
or*.ktx2
extension to choose between the formats. - Member Magnum::
Trade:: BasisImageConverter:: Format - Direct plugin instantiation isn't a supported use case anymore and thus it isn't possible to pass the format to BasisImageConverter(Format). Instantiate through the plugin manager as
BasisImageConverter
orBasisKtxImageConverter
or specify a*.basis
or*.ktx2
extension to choose between the formats. - Member Magnum::
Trade:: BasisImporter:: BasisImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: BasisImporter:: setTargetFormat (TargetFormat format) - Direct plugin instantiation isn't a supported use case anymore and thus it isn't possible to query the current format with an API. Set the
format
configuration option instead. - Member Magnum::
Trade:: BasisImporter:: targetFormat () const - Direct plugin instantiation isn't a supported use case anymore and thus it isn't possible to query the current format with an API. Either check the
format
configuration option or compare the name under which was the plugin loaded in plugin() against the aliases listed above. - Member Magnum::
Trade:: BoolVector2 - Use AnimationTrackType::
BitVector2 instead. - Member Magnum::
Trade:: BoolVector3 - Use AnimationTrackType::
BitVector3 instead. - Member Magnum::
Trade:: BoolVector4 - Use AnimationTrackType::
BitVector4 instead. - Class Magnum::
Trade:: CgltfImporter - Use the GltfImporter plugin instead — this plugin is now just a differently named wrapper over it.
- Member Magnum::
Trade:: ConvertCompressedData - Use ImageConverterFeature::
ConvertCompressed2DToData instead. - Member Magnum::
Trade:: ConvertCompressedFile - Use ImageConverterFeature::
ConvertCompressed2DToFile instead. - Member Magnum::
Trade:: ConvertCompressedImage - Use ImageConverterFeature::
Convert2D instead. Since AbstractImageConverter:: convert() is now capable of returning both uncompressed and compressed images, this feature is the same as ImageConverterFeature:: Convert2D, as opposed to ImageConverterFeature:: ConvertCompressed2D, which is about input images. - Member Magnum::
Trade:: ConvertCompressedLevels1DToData - Use ImageConverterFeature::
ConvertCompressed1DToData together with Levels instead. - Member Magnum::
Trade:: ConvertCompressedLevels1DToFile - Use ImageConverterFeature::
ConvertCompressed1DToFile together with Levels instead. - Member Magnum::
Trade:: ConvertCompressedLevels2DToData - Use ImageConverterFeature::
ConvertCompressed2DToData together with Levels instead. - Member Magnum::
Trade:: ConvertCompressedLevels2DToFile - Use ImageConverterFeature::
ConvertCompressed2DToFile together with Levels instead. - Member Magnum::
Trade:: ConvertCompressedLevels3DToData - Use ImageConverterFeature::
ConvertCompressed3DToData together with Levels instead. - Member Magnum::
Trade:: ConvertCompressedLevels3DToFile - Use ImageConverterFeature::
ConvertCompressed3DToFile together with Levels instead. - Member Magnum::
Trade:: ConvertData - Use ImageConverterFeature::
Convert2DToData instead. - Member Magnum::
Trade:: ConvertFile - Use ImageConverterFeature::
Convert2DToFile instead. - Member Magnum::
Trade:: ConvertImage - Use ImageConverterFeature::
Convert2D instead. - Member Magnum::
Trade:: ConvertLevels1DToData - Use ImageConverterFeature::
Convert1DToData together with Levels instead. - Member Magnum::
Trade:: ConvertLevels1DToFile - Use ImageConverterFeature::
Convert1DToFile together with Levels instead. - Member Magnum::
Trade:: ConvertLevels2DToData - Use ImageConverterFeature::
Convert2DToData together with Levels instead. - Member Magnum::
Trade:: ConvertLevels2DToFile - Use ImageConverterFeature::
Convert2DToFile together with Levels instead. - Member Magnum::
Trade:: ConvertLevels3DToData - Use ImageConverterFeature::
Convert3DToData together with Levels instead. - Member Magnum::
Trade:: ConvertLevels3DToFile - Use ImageConverterFeature::
Convert3DToFile together with Levels instead. - Member Magnum::
Trade:: Cube - Use TextureType::
CubeMap instead. - Member Magnum::
Trade:: Custom - Use animationTrackTargetCustom() and isAnimationTrackTargetCustom() instead.
- Member Magnum::
Trade:: GltfImporter:: GltfImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: GltfImporter:: GltfImporter (PluginManager::Manager<AbstractImporter>&manager) - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: IcoImporter:: IcoImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: ImageData<dimensions>:: data () - Use non-templated data() together with Corrade::
Containers:: arrayCast() instead for properly bounds-checked type conversion. - Member Magnum::
Trade:: ImageData<dimensions>:: data () const - Use non-templated data() together with Corrade::
Containers:: arrayCast() instead for properly bounds-checked type conversion. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelStorage storage, UnsignedInt format, UnsignedInt formatExtra, UnsignedInt pixelSize, const VectorTypeFor<dimensions, Int>&size, DataFlags dataFlags, Containers::ArrayView<const void> data, const void*importerState) noexcept - Use ImageData(PixelStorage, UnsignedInt, UnsignedInt, UnsignedInt, const VectorTypeFor<dimensions, Int>&, DataFlags, Containers::
ArrayView<const void>, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelStorage storage, PixelFormat format, UnsignedInt formatExtra, UnsignedInt pixelSize, const VectorTypeFor<dimensions, Int>&size, DataFlags dataFlags, Containers::ArrayView<const void> data, const void*importerState) noexcept - Use ImageData(PixelStorage, PixelFormat, UnsignedInt, UnsignedInt, const VectorTypeFor<dimensions, Int>&, DataFlags, Containers::
ArrayView<const void>, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelStorage storage, T format, U formatExtra, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char> && data, const void*importerState) noexcept - Use ImageData(PixelStorage, T, U, const VectorTypeFor<dimensions, Int>&, Containers::
Array<char>&&, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelStorage storage, T format, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char> && data, const void*importerState) noexcept - Use ImageData(PixelStorage, T, const VectorTypeFor<dimensions, Int>&, Containers::
Array<char>&&, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (CompressedPixelFormat format, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char> && data, const void*importerState) noexcept - Use ImageData(CompressedPixelFormat, const VectorTypeFor<dimensions, Int>&, Containers::
Array<char>&&, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (CompressedPixelFormat format, const VectorTypeFor<dimensions, Int>&size, DataFlags dataFlags, Containers::ArrayView<const void> data, const void*importerState) noexcept - Use ImageData(CompressedPixelFormat, const VectorTypeFor<dimensions, Int>&, DataFlags, Containers::
ArrayView<const void>, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelFormat format, const VectorTypeFor<dimensions, Int>&size, DataFlags dataFlags, Containers::ArrayView<const void> data, const void*importerState) noexcept - Use ImageData(PixelFormat, const VectorTypeFor<dimensions, Int>&, DataFlags, Containers::
ArrayView<const void>, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (CompressedPixelStorage storage, T format, const VectorTypeFor<dimensions, Int>&size, DataFlags dataFlags, Containers::ArrayView<const void> data, const void*importerState) noexcept - Use ImageData(CompressedPixelStorage, T, const VectorTypeFor<dimensions, Int>&, DataFlags, Containers::
ArrayView<const void>, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelStorage storage, T format, const VectorTypeFor<dimensions, Int>&size, DataFlags dataFlags, Containers::ArrayView<const void> data, const void*importerState) noexcept - Use ImageData(PixelStorage, T, const VectorTypeFor<dimensions, Int>&, DataFlags, Containers::
ArrayView<const void>, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelStorage storage, PixelFormat format, UnsignedInt formatExtra, UnsignedInt pixelSize, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char> && data, const void*importerState) noexcept - Use ImageData(PixelStorage, PixelFormat, UnsignedInt, UnsignedInt, const VectorTypeFor<dimensions, Int>&, Containers::
Array<char>&&, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (CompressedPixelStorage storage, CompressedPixelFormat format, const VectorTypeFor<dimensions, Int>&size, DataFlags dataFlags, Containers::ArrayView<const void> data, const void*importerState) noexcept - Use ImageData(CompressedPixelStorage, CompressedPixelFormat, const VectorTypeFor<dimensions, Int>&, DataFlags, Containers::
ArrayView<const void>, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelFormat format, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char> && data, const void*importerState) noexcept - Use ImageData(PixelFormat, const VectorTypeFor<dimensions, Int>&, Containers::
Array<char>&&, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelStorage storage, T format, U formatExtra, const VectorTypeFor<dimensions, Int>&size, DataFlags dataFlags, Containers::ArrayView<const void> data, const void*importerState) noexcept - Use ImageData(PixelStorage, T, U, const VectorTypeFor<dimensions, Int>&, DataFlags, Containers::
ArrayView<const void>, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelStorage storage, PixelFormat format, const VectorTypeFor<dimensions, Int>&size, DataFlags dataFlags, Containers::ArrayView<const void> data, const void*importerState) noexcept - Use ImageData(PixelStorage, PixelFormat, const VectorTypeFor<dimensions, Int>&, DataFlags, Containers::
ArrayView<const void>, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (CompressedPixelStorage storage, CompressedPixelFormat format, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char> && data, const void*importerState) noexcept - Use ImageData(CompressedPixelStorage, CompressedPixelFormat, const VectorTypeFor<dimensions, Int>&, Containers::
Array<char>&&, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (CompressedPixelStorage storage, T format, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char> && data, const void*importerState) noexcept - Use ImageData(CompressedPixelStorage, T, const VectorTypeFor<dimensions, Int>&, Containers::
Array<char>&&, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelStorage storage, PixelFormat format, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char> && data, const void*importerState) noexcept - Use ImageData(PixelStorage, PixelFormat, const VectorTypeFor<dimensions, Int>&, Containers::
Array<char>&&, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImageData<dimensions>:: ImageData (PixelStorage storage, UnsignedInt format, UnsignedInt formatExtra, UnsignedInt pixelSize, const VectorTypeFor<dimensions, Int>&size, Containers::Array<char> && data, const void*importerState) noexcept - Use ImageData(PixelStorage, UnsignedInt, UnsignedInt, UnsignedInt, const VectorTypeFor<dimensions, Int>&, Containers::
Array<char>&&, ImageFlags<dimensions>, const void*) instead. - Member Magnum::
Trade:: ImporterFileCallbackPolicy - Use InputFileCallbackPolicy instead.
- Member Magnum::
Trade:: Infinite - Use LightType::
Directional instead. - Member Magnum::
Trade:: JpegImageConverter:: JpegImageConverter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: JpegImporter:: JpegImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: LightData:: Type - Use LightType instead.
- Member Magnum::
Trade:: MaterialData:: Flag - The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling hasAttribute(), isDoubleSided() etc.
- Member Magnum::
Trade:: MaterialData:: Flags - The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling hasAttribute(), isDoubleSided() etc.
- Member Magnum::
Trade:: MaterialData:: flags () const - The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling hasAttribute(), isDoubleSided() etc.
- Member Magnum::
Trade:: MaterialData:: tryAttribute (MaterialLayer layer, MaterialAttribute name) const Use findAttribute(MaterialLayer, MaterialAttribute) const instead.
Use findAttribute(UnsignedInt, MaterialAttribute) const instead.
- Member Magnum::
Trade:: MaterialData:: tryAttribute (UnsignedInt layer, Containers::StringView name) const Use findAttribute(UnsignedInt, Containers::
StringView) const instead. Use findAttribute(UnsignedInt, Containers::
StringView) const instead. - Member Magnum::
Trade:: MaterialData:: tryAttribute (MaterialLayer layer, Containers::StringView name) const Use findAttribute(MaterialLayer, Containers::
StringView) const instead. Use findAttribute(UnsignedInt, Containers::
StringView) const instead. - Member Magnum::
Trade:: MaterialData:: tryAttribute (Containers::StringView layer, MaterialAttribute name) const Use findAttribute(Containers::
StringView, MaterialAttribute) const instead. Use findAttribute(Containers::
StringView, MaterialAttribute) const instead. - Member Magnum::
Trade:: MaterialData:: tryAttribute (Containers::StringView layer, Containers::StringView name) const Use findAttribute(Containers::
StringView, Containers:: StringView) const instead. Use findAttribute(Containers::
StringView, Containers:: StringView) const instead. - Member Magnum::
Trade:: MaterialData:: tryAttribute (UnsignedInt layer, MaterialAttribute name) const Use findAttribute(UnsignedInt, MaterialAttribute) const instead.
Use findAttribute(UnsignedInt, MaterialAttribute) const instead.
- Member Magnum::
Trade:: MaterialData:: tryAttribute (MaterialAttribute name) const Use findAttribute(MaterialAttribute) const instead.
Use findAttribute(MaterialAttribute) const instead.
- Member Magnum::
Trade:: MaterialData:: tryAttribute (Containers::StringView name) const Use findAttribute(Containers::
StringView) const instead. Use findAttribute(Containers::
StringView) const instead. - Member Magnum::
Trade:: MaterialData:: type () const - Use types() instead.
- Member Magnum::
Trade:: MaterialLayerData<layer>:: tryAttribute (MaterialAttribute name) const Use findAttribute(MaterialAttribute) const instead.
Use findAttribute(MaterialAttribute) const instead.
- Member Magnum::
Trade:: MaterialLayerData<layer>:: tryAttribute (Containers::StringView name) const Use findAttribute(Containers::
StringView) const instead. Use findAttribute(Containers::
StringView) const instead. - Class Magnum::
Trade:: MeshData2D - Use MeshData instead.
- Member Magnum::
Trade:: MeshData2D:: MeshData2D (const MeshData&other) - Use MeshData directly instead.
- Class Magnum::
Trade:: MeshData3D - Use MeshData instead.
- Member Magnum::
Trade:: MeshData3D:: MeshData3D (const MeshData&other) - Use MeshData directly instead.
- Class Magnum::
Trade:: MeshObjectData2D - Use SceneData instead.
- Member Magnum::
Trade:: MeshObjectData2D:: MeshObjectData2D (std::vector<UnsignedInt> children, const Vector2&translation, const Complex&rotation, const Vector2&scaling, UnsignedInt instance, Int material, const void*importerState=nullptr) - Use MeshObjectData2D(std::
vector<UnsignedInt>, const Vector2&, const Complex&, const Vector2&, UnsignedInt, Int, Int, const void*) instead. - Member Magnum::
Trade:: MeshObjectData2D:: MeshObjectData2D (std::vector<UnsignedInt> children, const Matrix3&transformation, UnsignedInt instance, Int material, const void*importerState=nullptr) - Use MeshObjectData2D(std::
vector<UnsignedInt>, const Matrix3&, UnsignedInt, Int, Int, const void*) instead. - Class Magnum::
Trade:: MeshObjectData3D - Use SceneData instead.
- Member Magnum::
Trade:: MeshObjectData3D:: MeshObjectData3D (std::vector<UnsignedInt> children, const Vector3&translation, const Quaternion&rotation, const Vector3&scaling, UnsignedInt instance, Int material, const void*importerState=nullptr) - Use MeshObjectData3D(std::
vector<UnsignedInt>, const Vector3&, const Quaternion&, const Vector3&, UnsignedInt, Int, Int, const void*) instead. - Member Magnum::
Trade:: MeshObjectData3D:: MeshObjectData3D (std::vector<UnsignedInt> children, const Matrix4&transformation, UnsignedInt instance, Int material, const void*importerState=nullptr) - Use MeshObjectData3D(std::
vector<UnsignedInt>, const Matrix4&, UnsignedInt, Int, Int, const void*) instead. - Member Magnum::
Trade:: MiniExrImageConverter:: MiniExrImageConverter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Class Magnum::
Trade:: ObjectData2D - Use SceneData instead.
- Class Magnum::
Trade:: ObjectData3D - Use SceneData instead.
- Member Magnum::
Trade:: ObjectFlag2D - Use SceneData instead.
- Member Magnum::
Trade:: ObjectFlag3D - Use SceneData instead.
- Member Magnum::
Trade:: ObjectFlags2D - Use SceneData instead.
- Member Magnum::
Trade:: ObjectFlags3D - Use SceneData instead.
- Member Magnum::
Trade:: ObjectInstanceType2D - Use SceneData instead.
- Member Magnum::
Trade:: ObjectInstanceType3D - Use SceneData instead.
- Member Magnum::
Trade:: OpenGexImporter:: OpenGexImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: OpenGexImporter:: OpenGexImporter (PluginManager::Manager<AbstractImporter>&manager) - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: operator<< (Debug&debug, ObjectInstanceType2D value) - Use SceneData instead.
- Member Magnum::
Trade:: operator<< (Debug&debug, ObjectFlags3D value) - Use SceneData instead.
- Member Magnum::
Trade:: operator<< (Debug&debug, ObjectFlag2D value) - Use SceneData instead.
- Member Magnum::
Trade:: operator<< (Debug&debug, MaterialData::Flags value) - The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling MaterialData::
hasAttribute(), MaterialData:: isDoubleSided(), PhongMaterialData:: hasTextureTransformation(), PhongMaterialData:: hasTextureCoordinates() etc. - Member Magnum::
Trade:: operator<< (Debug&debug, ObjectFlags2D value) - Use SceneData instead.
- Member Magnum::
Trade:: operator<< (Debug&debug, MaterialData::Flags value) The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling MaterialData::
hasAttribute(), MaterialData:: isDoubleSided() etc. The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling MaterialData::
hasAttribute(), MaterialData:: isDoubleSided(), PhongMaterialData:: hasTextureTransformation(), PhongMaterialData:: hasTextureCoordinates() etc. - Member Magnum::
Trade:: operator<< (Debug&debug, MaterialData::Flag value) - The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling MaterialData::
hasAttribute(), MaterialData:: isDoubleSided() etc. - Member Magnum::
Trade:: operator<< (Debug&debug, MaterialData::Flags value) The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling MaterialData::
hasAttribute(), MaterialData:: isDoubleSided() etc. The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling MaterialData::
hasAttribute(), MaterialData:: isDoubleSided(), PhongMaterialData:: hasTextureTransformation(), PhongMaterialData:: hasTextureCoordinates() etc. - Member Magnum::
Trade:: operator<< (Debug&debug, ObjectInstanceType3D value) - Use SceneData instead.
- Member Magnum::
Trade:: operator<< (Debug&debug, PhongMaterialData::Flag value) - The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling MaterialData::
hasAttribute(), MaterialData:: isDoubleSided(), PhongMaterialData:: hasTextureTransformation(), PhongMaterialData:: hasTextureCoordinates() etc. - Member Magnum::
Trade:: operator<< (Debug&debug, PhongMaterialData::Flag value) - The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling MaterialData::
hasAttribute(), MaterialData:: isDoubleSided(), PhongMaterialData:: hasTextureTransformation(), PhongMaterialData:: hasTextureCoordinates() etc. - Member Magnum::
Trade:: operator<< (Debug&debug, ObjectFlag3D value) - Use SceneData instead.
- Member Magnum::
Trade:: operator<< (Debug&debug, MaterialData::Flag value) - The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling MaterialData::
hasAttribute(), MaterialData:: isDoubleSided() etc. - Member Magnum::
Trade:: PhongMaterialData:: ambientCoordinateSet () const - Use ambientTextureCoordinates() instead.
- Member Magnum::
Trade:: PhongMaterialData:: diffuseCoordinateSet () const - Use diffuseTextureCoordinates() instead.
- Member Magnum::
Trade:: PhongMaterialData:: Flag - The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling hasAttribute(), isDoubleSided(), hasTextureTransformation(), hasTextureCoordinates() etc.
- Member Magnum::
Trade:: PhongMaterialData:: flags () const - The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling hasAttribute(), isDoubleSided(), hasTextureTransformation(), hasTextureCoordinates() etc.
- Member Magnum::
Trade:: PhongMaterialData:: Flags - The flags are no longer stored directly but generated on-the-fly from attribute data, which makes them less efficient than calling hasAttribute(), isDoubleSided(), hasTextureTransformation(), hasTextureCoordinates() etc.
- Member Magnum::
Trade:: PhongMaterialData:: normalCoordinateSet () const - Use normalTextureCoordinates() instead.
- Member Magnum::
Trade:: PhongMaterialData:: PhongMaterialData (Flags flags, const Color4&ambientColor, UnsignedInt ambientTexture, UnsignedInt ambientTextureCoordinates, const Color4&diffuseColor, UnsignedInt diffuseTexture, UnsignedInt diffuseTextureCoordinates, const Color4&specularColor, UnsignedInt specularTexture, UnsignedInt specularTextureCoordinates, UnsignedInt normalTexture, UnsignedInt normalTextureCoordinates, const Matrix3&textureMatrix, MaterialAlphaMode alphaMode, Float alphaMask, Float shininess, const void*importerState=nullptr) noexcept - Populate a MaterialData instance using MaterialData::
MaterialData(MaterialTypes, Containers:: Array<MaterialAttributeData>&&, const void*) instead. This class is not meant to be constructed directly anymore. - Member Magnum::
Trade:: PhongMaterialData:: PhongMaterialData (Flags flags, MaterialAlphaMode alphaMode, Float alphaMask, Float shininess, const void*importerState=nullptr) noexcept - Populate a MaterialData instance using MaterialData::
MaterialData(MaterialTypes, Containers:: Array<MaterialAttributeData>&&, const void*) instead. This class is not meant to be constructed directly anymore. - Member Magnum::
Trade:: PhongMaterialData:: PhongMaterialData (Flags flags, const Color4&ambientColor, UnsignedInt ambientTexture, const Color4&diffuseColor, UnsignedInt diffuseTexture, const Color4&specularColor, UnsignedInt specularTexture, UnsignedInt normalTexture, const Matrix3&textureMatrix, MaterialAlphaMode alphaMode, Float alphaMask, Float shininess, const void*importerState=nullptr) noexcept - Populate a MaterialData instance using MaterialData::
MaterialData(MaterialTypes, Containers:: Array<MaterialAttributeData>&&, const void*) instead. This class is not meant to be constructed directly anymore. - Member Magnum::
Trade:: PhongMaterialData:: specularCoordinateSet () const - Use specularTextureCoordinates() instead.
- Member Magnum::
Trade:: PhongMaterialData:: TextureCoordinateSets - Use Flag::
TextureCoordinates instead. - Member Magnum::
Trade:: PhongMaterialData:: textureMatrix () const - Because the material may now also define per-texture transformations, which take precedence over the common one, this value is misleading. Use either commonTextureMatrix() or separate ambientTextureMatrix(), diffuseTextureMatrix(), specularTextureMatrix() and normalTextureMatrix() accessors instead.
- Member Magnum::
Trade:: PngImageConverter:: PngImageConverter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: PngImporter:: PngImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: SceneData:: children2D () const - Use childrenFor() with
-1
passed as theobject
argument. - Member Magnum::
Trade:: SceneData:: children3D () const - Use childrenFor() with
-1
passed as theobject
argument. - Member Magnum::
Trade:: SceneData:: SceneData (std::vector<UnsignedInt> children2D, std::vector<UnsignedInt> children3D, const void*importerState=nullptr) - Use SceneData(SceneMappingType, UnsignedLong, Containers::
Array<char>&&, Containers:: Array<SceneFieldData>&&, const void*) instead. - Member Magnum::
Trade:: StanfordImporter:: StanfordImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: StbImageConverter:: Format - Direct plugin instantiation isn't a supported use case anymore and thus it isn't possible to pass the format to StbImageConverter(Format). Instantiate through the plugin manager through one of the aliases mentioned above or specify an appropriate extension to choose among the formats.
- Member Magnum::
Trade:: StbImageConverter:: StbImageConverter (Format format) - Direct plugin instantiation isn't a supported use case anymore and thus it isn't possible to pass the format to the constructor. Instantiate through the plugin manager through one of the aliases mentioned above or specify an appropriate extension to choose among the formats.
- Member Magnum::
Trade:: StbImageImporter:: StbImageImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: StlImporter:: StlImporter () - Direct plugin instantiation isn't a supported use case anymore, instantiate through the plugin manager instead.
- Member Magnum::
Trade:: TextureData:: Type - Use TextureType instead.
- Class Magnum::
Trade:: TinyGltfImporter - Use the actually lightweight and more robust GltfImporter plugin instead.
- Member Magnum::
Vk:: hasVkFormat (Magnum::PixelFormat format) - Use hasPixelFormat(Magnum::
PixelFormat) instead. - Member Magnum::
Vk:: hasVkFormat (Magnum::VertexFormat format) - Use hasVertexFormat() instead.
- Member Magnum::
Vk:: hasVkFormat (Magnum::CompressedPixelFormat format) - Use hasPixelFormat(Magnum::
CompressedPixelFormat) instead. - Member Magnum::
Vk:: hasVkIndexType (Magnum::MeshIndexType type) - All generic index types are available in Vulkan.
- Member Magnum::
Vk:: hasVkPrimitiveTopology (Magnum::MeshPrimitive primitive) - Use hasMeshPrimitive() instead.
- Member Magnum::
Vk:: hasVkSamplerAddressMode (Magnum::SamplerWrapping wrapping) - All generic sampler wrapping modes are available in Vulkan.
- Member Magnum::
Vk:: samplerWrapping (const Math::Vector<dimensions, Magnum::SamplerWrapping>&wrapping) - Use samplerWrapping() instead.
- Member Magnum::
Vk:: vkFilter (Magnum::SamplerFilter filter) - Use samplerFilter() instead.
- Member Magnum::
Vk:: vkFormat (Magnum::CompressedPixelFormat format) - Use pixelFormat(Magnum::
CompressedPixelFormat) instead. - Member Magnum::
Vk:: vkFormat (Magnum::PixelFormat format) - Use pixelFormat(Magnum::
PixelFormat) instead. - Member Magnum::
Vk:: vkFormat (Magnum::VertexFormat format) - Use vertexFormat() instead.
- Member Magnum::
Vk:: vkIndexType (Magnum::MeshIndexType type) - Use meshIndexType() instead.
- Member Magnum::
Vk:: vkPrimitiveTopology (Magnum::MeshPrimitive primitive) - Use meshPrimitive() instead.
- Member Magnum::
Vk:: vkSamplerAddressMode (const Math::Vector<dimensions, Magnum::SamplerWrapping>&wrapping) - Use samplerWrapping() instead.
- Member Magnum::
Vk:: vkSamplerAddressMode (Magnum::SamplerWrapping wrapping) - Use samplerWrapping() instead.
- Member Magnum::
Vk:: vkSamplerMipmapMode (Magnum::SamplerMipmap mipmap) - Use samplerMipmap() instead.
- Member MAGNUM_
BUILD_ MULTITHREADED - Use CORRADE_
BUILD_ MULTITHREADED instead. - Member MAGNUM_
TARGET_ DESKTOP_ GLES - Use MAGNUM_
TARGET_ EGL instead. - Member MAGNUM_
TARGET_ GLES3 - This macro is simply an inverse of MAGNUM_
TARGET_ GLES2, use that one instead. - Member MAGNUM_
TARGET_ HEADLESS - Use MAGNUM_
TARGET_ EGL instead. - Directory MagnumPlugins/
CgltfImporter - Use the Trade::
GltfImporter plugin instead. - Directory MagnumPlugins/
TinyGltfImporter - Use the Trade::
GltfImporter plugin instead. - File MeshData2D.h
- Use Magnum/
Trade/ MeshData.h and the MeshData class instead. - File MeshData3D.h
- Use Magnum/
Trade/ MeshData.h and the MeshData class instead. - File ObjectData2D.h
- Use Magnum/
Trade/ SceneData.h and the SceneData class instead. - File ObjectData3D.h
- Use Magnum/
Trade/ SceneData.h and the SceneData class instead. - File OrderClusterParents.h
- Use Magnum/
SceneTools/ Hierarchy.h and the SceneTools:: parentsBreadthFirst() function instead. - File Profiler.h
- Obsolete, use Magnum/
DebugTools/ FrameProfiler.h and the Magnum:: DebugTools:: FrameProfiler class instead. - File Reference.h
- Use Magnum/
MeshTools/ Copy.h instead. - File TinyGltfImporter.h
- Use MagnumPlugins/
GltfImporter/ GltfImporter.h and the Trade:: GltfImporter class instead. - File VertexColor.h
- Use Magnum/
Shaders/ VertexColorGL.h, the VertexColorGL class and related typedefs instead.